Ark aberration weapons

Ark aberration weapons DEFAULT
Transfer dinos to Aberration?
Hello, anyone know if we will be able to transfer vanilla dino and scorched dinos to Aberration? Maybe devs says something about that and I miss it.

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'Ark: Survival Evolved' Aberration: new weapons and challenges revealed

Studio Wildcard has another surprise for fans of the action-adventure survival title. The developer recently announced a brand New Expansion for its popular game “Ark: Survival Evolved.” Dubbed as Aberration, the latest game expansion will feature a slew of new things in the game that players will surely enjoy. These include brand new creatures, features, and challenges.

Latest expansion

The exact details of the latest “Ark: Survival Evolved” expansion are not yet revealed. However, Studio Wildcard already released several details that will give players an idea of what Aberration will be all about.

The new expansion will send the adventure-seekers to a new place where things are breaking apart. Players will venture into a map where maintenance systems are faulty, and the atmosphere has a radioactive feel.

Among this includes mutated creatures to be tamed in the game such as the bioluminescent Lantern Pug. There is also chameleon-like Rock Drake than can climb walls and fly in the air. To top it all, Studi Wildcard will include a Cave Crustacean, and the Nameless Queen, which can impregnate enemies with a reproductive chest-burster.

Aside from those, there are more than 50 new craftable items that will be featured in the game’s latest expansion. These items are essential to players in order to survive the new map in the game.

This includes zip lines, wingsuits, hazmat suits, railguns, explosive rounds, glow sticks, batteries, and charge lanterns to name a few. Moreover, to make the expansion more interesting, the developer also added a plethora of brand new environmental challenges. These are radiation, gas leaks, and earthquakes among others. Aberration is the second game expansion following the Scorched Earth pack released in 2016.

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Release details

The announcement about the new expansion was made at PAX West. Studio Wildcard also revealed that Aberration would be released in October 2017. The latest game expansion will be available at $19.99. It will be a part of the action-adventure title’s Season Pass. For those who have purchased the game’s Explorer Edition, Aberration will be available for free.

In addition, they will get extra perks like Aberration-themed cosmetic items like Aberration helmet and sword.

Ark: Survival Evolved” was officially released on August 29, 2017. The fan-favorite action-adventure survival title is playable on PlayStation 4, Xbox One, and PC. Meanwhile, you can check out the trailer for the latest game expansion—Aberration, below.

  1. Harper hand carts
  2. Classic leatherworking
  3. Reborn coffee locations

10 Best Weapons in Ark: Survival Evolved

Ark: Survival Evolved is a survival game where players are pitted against wild dinosaurs and hostile players, so you must know how to protect yourself from the greatest of dangers.

Whether that danger is an alpha tribe, or simply a rex, you need weapons to protect yourself and your tribe from these dangers.

These weapons provide players with an advantage and tend to be useful for taking down the most dangerous of dinosaurs, the toughest of players, or raiding some of the most unraidable of bases.

10. Bola

The bola is one of the most basic, but useful, weapons you will come across in the Ark. It is unlocked early and is fairly simple to craft. When thrown at a player, the bola will prevent them from moving, making a kill much easier. It can also be used on small dinosaurs for the purposes of taming and is beneficial for the taming of your first flyer.

Weapon Stats

  • Holds players and wild dinosaurs in place for 30 seconds
  • Wait 10 seconds before applying new bola
  • Holds targets in place

What Is Awesome About The Bola

  • Makes it easier to kill players
  • Makes it easier to tame wild dinosaurs

How To Get The Bola

  • Reach level 9
  • Gather 10 thatch, 3 stone, 15 fiber, and 3 hide
  • Craft using the inventory crafting menu

Video Guide:

9. Crossbow

Most players unlock the crossbow and use it to fire arrows at other players in pvp situations. However, the crossbow can also be used to get around a lot easier. Once grappling hooks are unlocked, they can be used as ammo and are useful for traveling around bases, over walls, and exploration in general.

Weapon Stats

  • Rate of Fire: 0.5 Rounds Per Second
  • Reload Time: 2.61 Seconds
  • Stone Arrow: 95 Damage

What Is Awesome About The Crossbow

  • Lots of ranged damage
  • Useful for grappling hooks and arrows
  • Useful for killing and taming creatures

How To Get The Crossbow

  • Reach level 25
  • Gather 7 metal ingots or scrap metal ingots, 10 wood or fungal wood, and 35 fiber
  • Put materials into the Smithy
  • Craft the weapon

Video Guide:

8. Longneck Rifle

Likely one of the first guns an Ark player will craft is a longneck rifle. This rifle acts as your first long range gun while being extremely useful to tame dinosaurs with tranq darts. The longneck rifle is favored by many of the members of the Ark: Survival Evolved community due to how cheap it is to craft, but how effective it is in battle as well.

Weapon Stats

  • Damage: 280
  • Reload Time: 4.3 Seconds
  • Durability: 70 (70 shots before breaking)
  • Rate of Fire: 0.2 Rounds Per Second

What Is Awesome About The Longneck Rifle

  • High damage
  • Early game long range rifle
  • Useful for taming larger creatures with tranq darts

How To Get The Longneck Rifle

  • Reach level 35
  • Gather 95 metal ingots or scrap metal ingots, 20 wood or fungal wood, and 25 hide
  • Put items into Smithy
  • Craft the weapon

Video Guide:

7. Simple Pistol

The simple pistol is perhaps the earliest gun you will have the opportunity to create in Ark. It requires fewer resources than other guns, and best of all, it does quite a bit of damage. While you may not be able to take down a rex, you are able to defend yourself against some of the most basic threats that you may encounter.

Weapon Stats

  • Damage: 100
  • Reload Time: 3.33 Seconds
  • Durability: 60
  • Rate of Fire: 2.1 Rounds Per Second

What Is Awesome About The Simple Pistol

  • Cheap to craft
  • High damage

How To Get The Simple Pistol

  • Reach level 34
  • Gather 60 metal ingots or scrap metal ingots, 5 wood or fungal wood, and 15 hide
  • Put materials into Smithy
  • Craft the weapon

Video Guide:

6. Pike

The pike is the first weapon you should create once you start mining metal. While it is basically the same concept of a spear without the ability of throwing, it can be repaired and does quite a bit of melee damage. This weapon works well for killing those dinosaurs that you need to protect yourself from or to hunt for food.

Weapon Stats

  • Damage: 40
  • Rate of Fire: 1.5 Rounds Per Second
  • Durability: 40

What Is Awesome About The Pike

  • Great melee weapon
  • Unlocked early
  • Similar to early game weapons but more powerful

How To Get The Pike

  • Reach level 25
  • Gather 10 metal ingots or scrap metal ingots, 10 wood or fungal wood, and 20 hide
  • Put materials into Smithy
  • Craft the weapon

Video Guide:

5. Compound Bow

Many players love getting their hands on the compound bow. It is satisfying to kill someone with a bow that you draw back and fire rather than a standard crossbow. It also feels more unique since it is silent, and a higher level weapon, despite the fact that regular bows are learned early in the game. Metal arrows can be used with this bow, which will raise the damage being dealt to an extremely high number.

Weapon Stats

  • Metal Arrow: 175.5 Damage
  • Stone Arrow: 75 Damage
  • Durability: 55
  • Rate of Fire: 0.37 Rounds per Second
  • Reload Speed: 0.66 Seconds

What Is Awesome About The Compound Bow

  • Similar to the early-game bow
  • Silent-ranged weapon
  • High damage

How To Get The Compound Bow

  • Reach level 79
  • Gather 95 polymer, organic polymer, or corrupted nodules, 85 metal ingots or scrap metal ingots, and 75 cementing paste and achatina paste
  • Place materials into Fabricator
  • Put gasoline into Fabricator
  • Turn on Fabricator
  • Craft the weapon

Video Guide:

4. Grenades

Grenades are the first type of explosives that players learn to craft. Grenades are useful for breaking down stone structures and reinforced doors. They may not do as much damage as rocket launchers and C4, but they are definitely a great way to learn how to raid. With that being said, grenades can be expensive for a new player to create and may require quite a bit of farming resources.

Weapon Stats

  • Damage: 175
  • Damage Radius: 6

What Is Awesome About The Grenade

  • Useful for starting raids
  • Explosions

How To Get The Grenade

  • Reach level 38
  • Gather 15 fiber, 20 stone, 30 gunpowder, 5 hide, 2 metal ingot or scrap metal ingots, and 4 oil
  • Put materials into Smithy
  • Craft the weapon

Video Guide:

3. Rocket Launchers

Rocket launchers are a popular way of raiding bases. They do a lot of damage and are slightly cheaper to craft than C4. With that being said, rocket launchers do not do as much damage as C4 but may be useful for doing a beginning raid when you are low on supplies.

Weapon Stats

  • Damage: 700
  • Explosive Damage: 1,800
  • Durability 50
  • Rate of Fire: 0.25 Rounds Per Second

What Is Awesome About The Rocket Launcher

  • Explosive weapon
  • Useful for raids
  • Slightly cheaper than C4

How To Get The Rocket Launcher

  • Reach level 87
  • Gather 80 polymer, organic polymer, or corrupted nodules, 50 metal ingots or scrap metal ingots, and 60 cementing paste and achatina paste
  • Put materials into Fabricator
  • Put gasoline into Fabricator
  • Turn on Fabricator
  • Craft the weapon

Video Guide:

2. C4

Everyone is always looking to get their hands on a bit of C4. Using just two C4, you can destroy the metal door to anyone’s base. Most players strive to get their hands on this to raid and pillage the structures of others. While this is an expensive item to create, this is definitely the best way to raid a base.

Weapon Stats

  • Explosive Damage: 6899
  • Durability: 100

What Is Awesome About C4

  • Explosive
  • Raid any base easily

How To Get C4

  • Reach level 65
  • Gather 60 gunpowder, 10 crystals, 5 cementing paste and achatina paste, 50 fiber, 5 hide, 5 polymer, organic polymer, or corrupted nodule, and 5 electronics
  • Put materials into Fabricator
  • Put gasoline into Fabricator
  • Turn on Fabricator
  • Craft the weapon

Video Guide:

1. Pump Action Shotgun

The pump action shotgun is likely the most powerful gun you have used in any game. Using this gun, you can shred through an enemies’ health with ammunition that can be created at a low level. This weapon, as is most shotguns, is the most powerful weapon you can get your hands on.

Weapon Stats

  • Damage: 46 x 14
  • Rate of Fire: 0.908 Rounds Per Second
  • Reload Time: 4.3 Seconds
  • Durability: 300

What Is Awesome About The Pump Action Shotgun

  • Most popular weapon in the game
  • Tons of damage
  • Easy to craft ammunition

How To Get The Pump Action Shotgun

  • Reach level 55
  • Gather 30 metal ingots or scrap metal ingots, 55 polymer, organic polymer, or corrupted nodule, 45 cementing paste or achatina paste
  • Put materials into Fabricator
  • Put gasoline into Fabricator
  • Turn on Fabricator
  • Craft the weapon

Video Game:

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Aberration DLC.jpg

Release Dates

December 12th, 2017
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December 12th, 2017
December 12th, 2017
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June 11th, 2020
September 1st, 2021

Aberration is an Expansion Pack for ARK: Survival Evolved.

Aberration was released on December 12, 2017 for PC, Xbox One and PS4 at the initial price of $19.99 USD.[1] It is also available for purchase through the season pass.

Any creatures tamed and items received can be brought to the vanilla island and used by people with and without the expansion. Items from the DLC can also be spawned manually if you don't own the expansion pack.

All music was made by Gareth Coker.


Aberration places survivors on a damaged ARK: its internal atmosphere has leaked away, resulting in a harsh surface with intense radiation, and a plethora of lush biomes underground. With the maintenance systems of this ARK malfunctioning, the many hazards, creatures, and nature of the environment present a thrilling new world to explore and master.

The intense radiation of Aberration has led to incredible genetic mutations, resulting in new creatures with amazing abilities! Among others, clamber up walls & glide through the air on the back of a camouflaging chameleon-like ‘Rock Drake’, keep the dark at bay with a friendly ‘Bulbdog’, grab and toss multiple creatures simultaneously with a massive ‘Karkinos’, or—if you are talented enough to tame one—command the vile ‘Reaper’ by being impregnated with a horrifying reproductive chest-burster!

New tools are on-hand to survive on the world of Aberration, while opening up many possibilities for new competitive and cooperative scenarios. Traverse the ARK using cave-climbing picks, gliding wingsuits, and ziplines. Learn advanced Engrams to dominate the harsh environment, protect yourself with Hazard Suits, Charge Lanterns, Batteries, Glow Sticks, and much more. Thrive by gathering new resources, using fishing baskets, Gas Collectors, fortify your home within the caverns using cliff structures, and much more!

Earthquakes, radiation exposure, gas leaks, and Element chambers are among the many hazards that survivors will learn to grapple with Aberration’s varied biomes, both aboveground and below the surface. But among the greatest challenges on this ruined ARK is the hierarchy of unrelenting Nameless, requiring constant vigilance & Charge Energy to defend against!

And in the deepest depths of Aberration, their terrifying — yet somehow familiar — master awaits… will YOU be among the survivors powerful enough to face him?

The Underground Map[]


The map is the underground of a damaged ARK. Most of the features are related to underground, where new Resources exist, such as Fungal Wood and Gems. Rather than being an island, the majority of the map is enclosed underground biomes, making it especially advisable to carry a Compass or GPS to not get turned around in the dark twists and turns. Radiation seeps in at specific locations of the map, causing exposed players not wearing Protective Gear to take damage over time. Other new strange effects are also a feature.

There are three main regions, excluding the surface: The green region being the Fertile, the blue region being the Bio luminescence, and the red region being the Element. Fertile Land do not have any negative effects, Bio luminescence is cold, and Element contains radiation, inflicting both survivors and tamed dinos with Radiation sickness over time without protection.

Oil is harder to get, since other than the Trilobite, Dung Beetle, Lamprey and rare Seeker drops, the only other natural source of Oil is at the Surface or in the much more difficult area beyond The Spine. But It can be dropped by Tek Dinos.

Like the other maps, Supply Crates only spawn on the surface, but unlike other maps, crates can still be found below the surface, outside of artifact caves, in the form of Loot Crates.

New Resources

A new and fairly vital resource to the game is the Gem, which has three color types found in areas of varying difficulty. Green Gems are found almost immediately upon spawning in the Portal and are found further on in the Fertile region. Blue Gems are found within the Luminescent Biome. Red Gems are found in the more difficult depths of Aberration, in The Spine, Lost Roads, and Element Falls regions.

A lesser vital resource Fungal Wood is gathered like regular Wood but from the larger mushrooms scattered around the underground. It substitutes for Wood in recipes, but is explicitly required for making the new structure Shag Rug.

Mushrooms appear around the map as a harvestable resource, similar to the bushes found for Berries. However, be careful to avoid the Blue or Red mushrooms found across the map, as these are harvestable but dangerous. Blue mushrooms inflict instant Hypothermia. Red mushrooms inflict hallucination, which can be deadly: side effects other than colorful vision include uncontrollable direction change, constant defecation and its attendant increased hunger, and forgetfulness of breathing - better known as Suffocation, but it ignores Oxygen level of the player as it automatically registers as if the player has 0 Oxygen. Any of these side effects could kill unprepared players. These effects can also harm shoulder-mounted dinos, so be careful. However, eating the Aquatic Mushroom provides temporary immunity to the Freezing Debuff or Luminous Poisons, and eating the Aggeravic Mushroom provides temporary immunity to the Hallucinating Debuff or Fertile Poisons.

New Features

As the map is mainly underground, Earthquakes often happen which drop random items including Wood, Flint, Rare Mushrooms, Stone, Gems, Obsidian, and Crystal. They also randomly move sleeping survivors that are not anchored to their beds, and cause survivors using a zipline or climbing pick to fall.

There are also locations where Element can be crafted, called Charge Nodes. These require resources to craft, and one of the main items needed is Element Ore which is found on The Surface or in The Grave of the Lost.

New Creatures

Two new Creatures, the Nameless and the Reaper, emerge with differing frequencies within areas of both the Bio luminescence and Element Regions, in the absence of Charged Light, including inside player-made structures. It is well-advised to keep sources of Charge Light around the base as regular light sources do not prevent them from emerging. Charge Light is usually best provided by the new creatures: Featherlight, Bulbdog, Glowtail, and Shinehorn.

Another new creature, the Ravager quickly becomes a survivor favourite as the melee animal of choice, as their damage rapidly stacks with their pack bonus.

Unique Environmental Features[]


  • Nameless and Reaper never spawn here, if they follow you from a surface entrance or other region, they will remain until they lose aggravation, then immediately burrow underground out of sight (possibly) when they reach this region.
  • Dizzy Spores most often happens around this region.
  • Red-Capped Red-stemmed Mushroom and Green Gem cluster are present around the region.
  • Mushroom Forest (Aberration).png

    Mushroom Forest

  • Old Railway Cave (Aberration).jpg

    Old Railway Cave

  • River Valley (Aberration).png

    River Valley

  • The Ancient Device (Aberration).png

    The Ancient Device

  • The Fallen Nexus (Aberration).png

    The Fallen Nexus

  • Crystalline Swamps (Aberration).png

    Crystalline Swamps

  • Hidden Grotto (Aberration).jpg

    Hidden Grotto

  • Luminous Marshlands (Aberration).png

    Luminous Marshlands

  • The Overlook (Aberration).png

    The Overlook

  • Element Falls (Aberration).png

    Element Falls

  • Elemental Vault (Aberration).jpg

    Elemental Vault

  • Halls of the Reaper (Aberration).png

    Halls of the Reaper

  • Halls of the Reaper Queen (Aberration).png

    Halls of the Reaper Queen

  • Hope's End (Aberration).png

    Hope's End

  • Teeming Caverns (Aberration).jpg

    Teeming Caverns

  • The Grave of the Lost (Aberration).png

    The Grave of the Lost

  • The Lost Roads (Aberration).jpg

    The Lost Roads

  • The Spine (Aberration).png

    The Spine

  • The Surface - Northwest (Aberration).png

    The Surface - Northwest

  • The Surface - Northeast (Aberration).jpg

    The Surface - Northeast

  • The Surface - Southwest (Aberration).png

    The Surface - Southwest

  • Rockwell Arena (Aberration).jpg

    Rockwell Terminal

Approximate Spawn Locations[]


Weapons ark aberration

There are a lot of different Weapons to be wielded in ARK: Survival Evolved. They range from basic Spear made of wood and stone to fully automatic Assault Rifle and Rocket Launcher. Most weapons degrade with use, and must be periodically repaired through the inventory screen. If a weapon has some kind of ammunition (e.g. a bow with arrows or firearms with bullets) and you want to unload this ammunition, then press and hold Ctrl while dragging the icon of this weapon in your inventory. Ranged weapons have approximately the same draw times.

Lance.pngMounted weaponry

Mounted weaponry consists of tools or weapons selected by a player on their action bar while riding a saddle-fitted creature. All weapons lock you into first person perspective, except for the Torch which allows you to use the third-person perspective and creature attacks. As soon as you draw a tool or weapon while riding a creature, you will no longer be able to steer the creature with the mouse and will be required to use the and keys to steer. You will also not be able to execute the creature's bite attack or secondary attack while using mounted weaponry. Instead, the and mouse buttons allow you to execute the tool or weapon's primary and secondary fire modes. For example, you can zoom in with the Fabricated Sniper Rifle and shoot at the same time, or use the Spear secondary fire button to throw it from your creature! You may also continue moving while doing all of these actions with the and keys.

Metal Pick.pngTools

Stone Pick

Stone Pick

A Stone Pick is the first available tool used in gathering materials. It can be crafted directly from the start, as survivors don't have to learn an Engram to craft it. The Stone Pick will provide more Thatch than Wood when harvesting a tree, more Raw Meat than Hide when harvesting a corpse, and more Flint than Stone when mining a rock.

Stone Hatchet

Stone Hatchet

The Stone Hatchet is the second available tool used in gathering materials. Unlike its counterpart, the Stone Pick, a Stone Hatchet requires Level 2 and 3 engram points to craft. The Stone Hatchet will provide more Wood than Thatch when harvesting a tree, more Hide than Raw Meat when harvesting a corpse, and more Stone than Flint when mining a rock.



The Torch provides light and warmth to players, which is especially useful during the night or while in caves. As long as the Torch is in your hand, its durability will decrease. Torches can also be thrown with and will continue to burn until the remaining durability has been depleted. Players automatically know the torch engram as soon as they enter the game.

  • Damage: 10
  • Fire lasts 15 minutes at 100% durability when held
  • Provides light and warmth

Glow Stick

Glow Stick

Exclusive to Aberration, Glow stick provides artificial illumination to players, useful during the night and especially due to the nature of the map. Glow stick can also be thrown with and it will stick to the surface of whatever it was thrown at, lasting for 12 minutes before disappearing. It can be learned at level 10 for 4 Engram points.

  • Extinguishes if removed upon activation
  • Thrown Glow sticks cannot be recovered, and lasts for 12 minutes.

Metal Pick

Metal Pick

The Metal Pick is the metal version of the Stone Pick. It has a higher gathering speed and gathers more resources than its Stone counterpart, while also granting the ability to harvest Metal from mountain rocks at a much higher rate. Additionally, the Metal Pick is able to harvest Metal from river rocks at a much higher rate than the Stone Pick. It can be unlocked at level 20 for 6 engram points and is crafted in the Smithy.

  • Damage: 32
  • Harvests more resources at a higher rate, including Metal

Metal Hatchet

Metal Hatchet

The Metal Hatchet is the metal version of the Stone Hatchet. It has a higher gathering speed and gathers more resources than its Stone counterpart. Like the Pick, it can be unlocked at level 20 for 6 engram points and crafted in the Smithy.

  • Damage: 40
  • Harvests more resources at a higher rate

Metal Sickle

Metal Sickle

The Metal Sickle is a metal tool that grants the ability to harvest Fiber from the island's flora at a much higher rate than by hand. It can be unlocked at level 30 for 12 engram points and crafted in the Smithy.

  • Damage: 50
  • Harvests Fiber

Climbing Pick

Climbing Pick

Exclusive to Aberration, Climbing picks are a useful tool for navigating around the depths of the underground malfunctioned ARK and the hillsides of cliff and mountains. It can be unlocked at level 34 for 16 engram points and crafted in the Smithy. It functions as a way of navigating through walls and ceilings, something that only specific mounts are only capable of doing.

  • Damage: 8
  • Uses durability on each climb. Durability is further reduced if used while falling.



Exclusive to Aberration, Pliers are a great way of repairing tools that would normally require to be done at Smithy. However, the costs of repairing them doubles in exchange. It can be unlocked at level 45 for 16 engram points and crafted in the Smithy.

  • Allows repairing of equipment repairable from Smithy, but at double the cost.



Exclusive to Scorched Earth, Chainsaw functions as a versatile wood-cutting tool and harvesting resources, and doubles as a very powerful weapon.

  • Damage: 14
  • Has very high DPS
  • Uses Gasoline
  • Harvest resources from deceased dinos and resource nodes (e.g: Tree) at better rates.

Mining Drill

Mining Drill

Exclusive to Genesis: (Part 1), Mining Drill acts as the counterpart of Chainsaw, able to drill through many rocks for their valuable resources with relative ease. However, overusing it will risk overheating it.

  • Damage: 0
  • Uses Gasoline
  • Harvest resources stone-type resource nodes (e.g: Tree) at better rates.



Stone Spear

The Spear is the first weapon players will use to fend off the Island's native creatures. In addition to dealing more melee damage than the Stone Axe or Stone Pick, the Spear can also be thrown at distant or aerial foes as a ranged attack. Unlike most weapons and tools, the Spear suffers no durability loss when used; however, it has a chance to break upon use, destroying the weapon. As such, it is recommended to carry several backup Spears when attacking creatures or players. The Spear costs 3 engram points to unlock and can be unlocked from level 2.

  • Damage: 24 (Melee and Ranged)
  • Has a chance to break on use



The Pike is an upgraded version of the Spear that trades versatility for damage and durability. Unlike its spear counterpart, it cannot be thrown. It has nearly double the damage of its predecessor to make up for this shortcoming, and its durability bar allows the Pike to last through many more fights, due to not breaking randomly like the Spear. However, with its high weight of 10, carrying spares can quickly weigh you down, and the inability to craft or repair one without a Smithy means it can be problematic in long battles such as those in Caves. The Pike costs 10 engram points and can be unlocked from level 25.

Wooden Club

Wooden Club

Wooden Clubs are used to inflict Torpidity while inflicting minor damage against the target. This is the earliest way to effectively immobilize small creatures. Once unconscious, creatures are defenseless, and are able to be tamed. It is also a potent weapon for knocking out other players, as the Torpidity gain is unaffected by armor. It can be unlocked at level 8 for 4 engram points. The Wooden Club can also be used to harvest large amounts of Organic Polymer from dead Kairuku.



The Sword is a powerful and versatile melee weapon. It delivers quicker and more power attacks than the Pike, and can be wielded in tandem with a Shield of any type. It can be unlocked at level 30 for 11 engram points and crafted at a Smithy .

Electric Prod

Electric Prod

The Electric Prod is unlocked at level 95 for 60 engram points and crafted in the Fabricator. It can instantly knock out smaller creatures and humans who aren't wearing Riot Armor. After hitting a single target with the Prod, it will break. To make it function again, it needs to be refilled with 8 AnglerGel at the Fabricator. Only the Item Quality of the Electric Prod and the armor of the target influence the amount of Torpidity dealt, not the player's melee damage or any buffs.

  • Damage: 1
  • Applies 266 Torpidity
  • Breaks after a single use

Metal Shield.pngShields




The Slingshot is the first dedicated ranged weapon available to players. It is a short- to medium-range weapon that uses Stones for ammunition. Compared to other weapons, it is most notable for its ability to inflict Torpidity, making it ideal for early survivors to knock out their targets.

  • Damage: up to 14 (up to 18.9 Torpidity)
  • Must be pulled fully for max damage and torpor
  • Uses Stones
  • Can knock targets unconscious



Exclusive to Scorched Earth, the Boomerang is a ranged weapon available to players in the desert map and can be learned at level 10 for 2 engram points. It is a short- to medium-range weapon that can either be used as a melee weapon, or thrown as a ranged. Compared to most other weapon, it has both the ability of inflicting Torpidity (higher with ranged), and a chance of breaking with every use which destroys the weapon. As such, it is recommended to carry several backup Boomerang when attacking creatures or players.

  • Damage: 30 (42 Torpidity) (Melee), up to 30 (up to 70.5 Torpidity) (Ranged)
  • Must be aimed long enough before throwing for max damage and torpor
  • Has a chance to break on use
  • Can knock targets unconscious



The primitive Bola roots players and wild dinosaurs in place for 30 seconds. You have to wait another 10 seconds before you can apply a new Bola to your target. The player or dino rooted will be incapable of moving, but immobilized players are forced into a prone stance and can still fire guns, shoot arrows or otherwise attack. Players caught by a Bola can also still jump, but will not be able to move.

  • Can hold targets in place
  • Not all creatures are affected



Exclusive to Scorched Earth, Whips are used for multiple purposes. It can be unlocked at level 20 for 6 engram points. Unlike most other weapons, Whips do not inflict Torpidity, but reduce them.

  • Harvests resources from plant, and pick items from ground.
  • Stuns creature when used for 3 seconds.
  • Disarms players at 40% chance when used against them, and forces riders to dismount from their creatures.
  • Cause mounts to move faster when used, and encumbered creatures to take a few steps.



The Wooden Bow can be learned and crafted at level 10 for 11 engram points. It can fire both Stone Arrows and Tranquilizer Arrows. Stone Arrows are used for killing, as they deal more damage. Tranquilizer Arrows deal reduced damage, but rapidly increase the Torpidity of the victim, rendering them unconscious if it gets high enough. Unlike the Crossbow, the Wooden Bow cannot be fired underwater.

  • Damage: up to 55 (Stone Arrow), up to 55 (+176 DoT) (Flame Arrow), up to 20 (up to 40 Torpidity + 50 Torpidity over 4 sec) (Tranquilizer Arrow)
  • Uses Stone Arrows, Flame Arrows (Scorched Earth) or Tranquilizer Arrows
  • Must be strung fully for max damage
  • Tranquilizer Arrows can knock targets unconscious



The Crossbow can be learned at level 25 and costs 12 engram points. It must be crafted and repaired at the Smithy. It uses the same arrows as the Bow, but sacrifices its rate of fire for increased damage. The Torpidity gain from using Tranquilizer Arrows is higher when using the Crossbow instead of the Bow. The Crossbow can also be fired underwater, making it valuable when taming or hunting Megalodon, Plesiosaur and Mosasaurus.

Compound Bow

Compound Bow

The Compound bow is an advanced bow that can fire armor-piercing Metal Arrow in addition to other types of arrows. It is unlocked at level 79 and requires 40 Engram Points to be crafted in the Fabricator. While the Compound Bow can fire all arrow types, it actually deals less damage than the Crossbow when not firing Metal Arrows. Since torpidity gain from Tranquilizer Arrow scales with damage, it is less efficient than the Crossbow when attempting to knock foes unconscious.

Harpoon Launcher

Harpoon Launcher

The Harpoon Launcher is a very effective weapon for underwater combat and for knocking out sea creatures. It's not a viable weapon on land, as the projectiles will not travel very far. The Harpoon Launcher can fire Spear Bolts as well as Tranq Spear Bolts. It is unlockable at level 43 and requires 38 Engram Points. Craftable in the Smithy, but requires Polymer only craftable in a Fabricator.

  • Damage: 140 (Spear Bolt), 36 (216 Torpidity + 90 Torpidity over 4 sec)(Tranq Spear Bolt).
  • Uses Spear Bolts and Tranq Spear Bolts.
  • Tranq Spear Bolts inflict massive Torpor instantly, but do almost equal damage to a Crossbow armed with Tranquilizer Arrows. High Torpor "Alpha"(short for the first volley of shots) can be even more useful with tribemates.

Pump-Action Shotgun.pngFirearms

Simple Pistol

Simple Pistol

The Simple Pistol is the first gun that you will get access to at level 34 with a cost of 15 engram points. Though boasting less damage per shot than a charged bow-shot it can fire 6 shots before having to be reloaded. This enables for, with some preparation, to quickly dispatch weak-mid range opponents. Notably effective versus players unless they possess heavier armor.

Longneck Rifle

Longneck Rifle

The Longneck Rifle is a lever action rifle that can be unlocked at level 35 with a cost of 18 engram points. The Longneck Rifle has the highest damage per shot of any non-TEK gun in the game, however it also has a few drawbacks: It sways when using a Scope Attachment, which can be reduced slightly by crouching and significantly by going prone, but the sway cannot be eliminated entirely. Also, the scope can not be used with tranquilizer darts, ammo type will switch to normal rounds when attached and the scope will automatically detach when darts are loaded. Rifles without a scope do not have any sway. It can only fire 1 round per reload with a very long reload time, and it uses the second most expensive ammo in the game, with the first being Simple Shotgun Ammo. It can also fire the Tranquilizer Dart which inflicts 221 torpidity to the target at 100% damage Longneck Rifle.



The Shotgun is a close-combat alternative to the Longneck Rifle and is unlocked at level 39 for 18 engram points. While not nearly as accurate as the Longneck, and with very little range, its two barrels allow for two shots before reloading, and the bigger spread of its pellets means that you are more likely to damage a target. These features makes it superior to a Longneck at close range, but useless at a distance. Its ability to hit multiple targets at once with a good amount of damage make it best for close quarters combat, where quick target acquisition is necessary.

Fabricated Pistol

Fabricated Pistol

The Fabricated Pistol is a more advanced version of the Simple Pistol. It can be crafted at level 55 for 18 engram points using a Fabricator. Even though the Fabricated Pistol has the lowest damage of any gun in the game, it makes up for this by using the cheapest kind of ammunition in the game, possessing a larger magazine size than all guns, except the Assault Rifle, and having no weapon sway which makes it easier to hit shots from a long distance.

Pump-Action Shotgun

Pump-Action Shotgun

The Pump-Action Shotgun is an upgraded version of the Shotgun. While it is heavier and its damage per pellet is lower, it can fire more shots between reloads. It can be crafted at level 55 for 18 engram points using a Fabricator. It can have any attachments put on, but like all guns in ARK, it can only have one at a time.

Assault Rifle

Assault Rifle

The Assault Rifle is a fully automatic ranged weapon that chambers 40 Advanced Rifle Bullet. It can be crafted at level 58 for 24 engram points using a Fabricator. The Assault Rifle can unload a full magazine (40 shots) in just 5 seconds and has a reload time of 2.5 seconds. This means that it is able to fire 320 shots in 1 minute (including reload time). Damage wise this means that by firing a full magazine, you can inflict 1176 damage in just 5 seconds. If you continue firing for a full minute you can inflict 9408 damage, enough to take down just about any dinosaur in the game except the Giganotosaurus.

Fabricated Sniper Rifle

Fabricated Sniper Rifle

The Fabricated Sniper Rifle is a semi automatic sniper rifle that can be unlocked at level 83 with a cost of 36 engram points. It can fire 8 rounds per reload.



Exclusive to Scorched Earth, Flamethrowers are available at level 65 with a cost of 25 engram points, crafted using a Fabricator. While it does not allow attachment, it is useful in razing clusters of enemies.

Charge Lantern

Charge Lantern

Exclusive to Aberration, Charged Lantern is an equipment available at level 80 with a cost of 32 engram points, crafted using a Fabricator. The weapon deals no damage to most creatures, but affects both Nameless and Reapers, being an effective weapon against them. It doubles as a place-able structure, emitting charged light within the vicinity to deters Nameless pack from emerging.


Exclusive to Genesis: Part 2), the Minigun is a deployable rapid fire machine gun that rains with massive amount of advanced bullets, but is prone to overheat easily. While its accuracy is questionably weak, deploying it on the ground will make the user fire more accurately.

Ark Tutorial: Aberration Resource Guide - Oil, Crystal, Metal, Pearls, Gems - Ark: Survival Evolved

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Now discussing:

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