Majoras mask controls

Majoras mask controls DEFAULT

ecrofirt wrote:

BotW's Pro Controller setup works pretty well. I flipped my shit when I realized that Y was the attack button. Y served well as an item button in the past, and BotW has revived that time-honored tradition.

With a 360 controller, I dunno... about the same thing but adjusted to the 360 button scheme? For more traditional Zeldas with multiple item slots, I stlil like having them on the right stick (as they did in the Wii VC games). Camera controls are for people who can't even Z. :P
Haha, fair enough. One idea that has floated through my mind from time to time is to have the side jump actions be able to be triggered by the bumper buttons, so you could side hop without having to be z targeting. But also don't be afraid of considering the possibility of new actions to add to those buttons.
Circle PadMove Link around, navigate menus.A ButtonPerform the displayed action on the bottom-right corner of the top display (see next sub-section).B ButtonUse your sword. You can press it 3 times to do a special attack, spin the Circle Pad and press it to do a spin attack, L Target and B to chop, L Target, Circle Pad forward and B to stab, R and B to guard and stab, or move sideways and B to slice.X ButtonUse assigned item.Y ButtonUse assigned item.L ButtonCenter the camera, strafe the enemy/object. When strafing, press A to do a jump attack (which deals more damage), L, Circle Pad backwards and A to backwards flip or L, Circle Pad sidewards and A to dodge incoming attacks with a sideward flip.R ButtonRaise your shield. Touch screenTouch the icon to perform the related action, e.g. call Tatl.ZL Button (new 3DS)No action.ZR Button (new 3DS)No action.D-PadNo action.C-Stick (new 3DS)Move the camera around.
Sours: /3ds/877120-the-legend-of-zelda-majoras-mask-3d/faqs/71170/controls
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The Legend of Zelda: Majora's Mask

Typed out by Logan HudsonContentsAbout the Controller..............2Prologue..........................4Welcome to Termina................6Starting the Game.................8Saving and the Passage of Time...10Tatl and Z-Targeting.............14Reading the Game Screen..........16Basic Controller Functions.......18The Masks........................24Deku Link's Abilities............25Goron Link's Abilities...........26Zora Link's Abilities............27The Select Item Subscreen........28The Quest Status Subscreen.......34The Map Subscreen................36Hints............................38Warranty & Service Information...431The Nintendo 64 ControllerControl Stick FunctionThe Nintendo 64 Control Stick uses an analog system to read the angles and directions of its movement. This allows precision control that is not possible using the conventional + Control Pad. When turning the Control Deck power ON, do not move the Control Stick from its neutral position on the controller. If the Control is held at an angled position (as shown in the picture on the left) when the power is turned ON, this position will be set as neutral. This will cause games using the Control Stick to operate incorrectly. To reset the neutral position once the game has started, let go of the Control Stick so it can return to its center position (as shown in the picture on the left) then press START while holding down the L and R Buttons. The Control Stick is a precision instrument; make sure not to spill liquids or place any foreign objects into it. If you need assistance, contact Nintendo Consumer Assistance at 1-800-255-3700 or your nearest Nintendo Authorized Repair Center. 2Holding the Nintendo 64 ControllerWhile playing the Zelda: Majora's Mask game, we recommend you use the hand positions shown on the left. By holding the controller like this, you can operate the Control Stick freely with your left thumb. Using your right thumb, you can easily access the A, B, C, Buttons. Connecting the Nintendo 64 ControllerOnly one player can play this game. Connect the controller to the appropriatecontroller socket on the front of the Control Deck. Beginning on the left, thesockets are for Player 1, Player 2, Player 3, and Player 4. You cannot start the game if the first controller socket is empty. If you change the connection during the game, you will need to either pressRESET or turn the power OFF to make the connection active. N64 Rumble PakThis game is compatible with the Rumble Pak accessory. Before using it, besure to read the Rumble Pak accessory instruction booklet carefully. Makesure that the Control Deck is OFF when inserting or removing the Rumble Pakaccessory. 3In the land of Hyrule,there echoes a legend. A legend helddearly by the Royal Family thattells of a boy...A boy who,after battling evil and savingHyrule, crept away from that landthat had made him a legend...Done with the battles he onceWaged across time, he embarkedon a journey. A secret andpersonal journey...A journey in search of abeloved and invaluable friend...A friend with whom he partedways when he finally fulfilled hisheroic destiny and took his placeamong legends...4Link-----------------Several months after rescuing princess Zelda and saving the land of Hyrule,Link set foot into the mysterious world of Termina by chance while in themidst of a new journey. There, Link heard a frightful rumor that in just threedays, the moon would fall from the heavens onto that land... Skull Kid------------------Wearing a mystical mask, he appeared suddenly before Link. Hidden withinthat mask was tremendous power - a power that not even he understood.N64 EXPANSION PAKIs your N64 Expansion Pak inserted properly? The Legend of Zelda: Majora'sMask REQUIRES the N64 Expansion Pak. Please refer to the Nintendo 64Expansion Pak Instruction Booklet regarding inserting and caring for your N64 Expansion Pak. NOTE: Games that do not require the N64 Expansion Pak can be played whilethe Expansion Pak is inserted in the N64 Control Deck. You do not need toreplace the Jumper Pak to play such games. Carelessly inserting and removingthe N64 Expansion Pak can cause damage. 5Welcome to TerminaThis is a kind of parallel world that is similar to and yet different from theland of Hyrule, which was the setting for the Legend of Zelda: Ocarina of Time. Termina is a mysterious place, and the people Link meets here may look vaguely familiar at first glance. Clock Town rests at the heart of this world. Heading any direction from there will take you to the mysterious regions beyond. The centerpiece ofClock Town is the clock tower. It is the symbol of the town and the center ofactivity, as the towns folk are busy with preparations for the annual carnival, despite rumors that rumors that the moon will fall from the heavens in just three days. Tatl------------------A slightly overbearing fairy, Tatl is always thinking of her younger brother.She will be the companion that Link will often find himself relying on in this adventure. Epona------------------The faithful, young horse that has journeyed with Link throughout hisadventures is taken by the Skull Kid. Will Link and Epona ever meet again? 6The Deku Tribe------------------The Dekus live primarily in a palace surrounded by the waters that flow from Woodfall. Their King is terribly stubborn and will not permit people of other tribes to enter his palace. The Goron Tribe------------------The Gorons live in the small shrine east of Snowhhead and its steepmountainous peaks. Though used to harsh weather, the Gorons are in the grips of an unusually fierce cold snap. The Zora Tribe------------------Since this tribe lives in the water, they are particularly sensitive toenvironmental changes. The songs of the Zora band, The Indigo-gos, arepopular with people of all races. 7Starting the GameProperly insert The Legend of Zelda: Majora's Mask Game Pak into your N64Control Deck and turn the power ON. (Do not touch the Control Stick whiledoing so.) Press START on the Title Screen to access the File SelectionScreen. Use the Control Stick to select one of the two files and press the AButton to continue to the Name Entry Screen. THE DATA FILES-------------------------------- You can save your game progress to one of two data files. These save theitems you have gotten, the number of Heart Containers you have and the notes you've written in your Bomber's Notebook. See page 10 regarding saving. Name EntryYou can enter a name up to 8 letters long. Use the Control Stick to select aletter, then press the A Button to enter it. Select the back arrow and pressthe A Button to delete a letter. When finished, select END and press the A Button. Copying and Deleting FilesTo copy a file, select Copy on the File Selection Screen and press the AButton, then select the file you'd like to copy and press the A Button again.Next, Select the file you'd like to copy the first one to. If there is no emptyfile at this time, you will not be able to copy the file you've chosen. You canalso choose Erase on the File Selection Screen to Erase a file. Once you erasea files, its data will be lost and cannot be recovered, so be careful. 8OptionsSoundChose one of the following sound settings: Stereo, Mono, Headset or Surround.When choosing Stereo, Headset or Surround, check to be sure that both the left and right audio output cables are properly connected to your TV. HeadsetUse Headphones for more natural sound.SurroundThe Surround setting uses sound effects in the game to create the feeling of a 3D environment. You can actually sense distance and direction as you play.With a Dolby Surround Sound system, you'll feel like you're right in the middle of all the action. Z-TargetingChange the Z-Targeting system to Switch or Hold. See page 14 about Z-Targeting.SwitchPress the Z Button once to make the Targeting Cursor appear. Press it again to stop targeting. When you first turn the power ON, Z-Targeting is set to this option. HoldTarget only while you hold the Z Button. This advanced mode is for those who have mastered using the Z-Targeting system. Check Brightness----------------------------- If the game screen is dark and difficult to see, use the sample provided to adjust your television'sbrightness so that four levels of darkness ranging from gray to black are visible. After Changing the settings, press the B Button to save your changes. 9Saving and the Passage of TimeTime in the GameTime flows continuously in the game, except during conversations and whenyou've paused the game by pressing START. If three days (72) hours pass after starting, the game will end, so be careful. However, you can play theSong of Time on the Ocarina of Time to keep the game from ending. When youplay the song, Link will pass through a time vortex to return to 6:00 a.m. onthe first day. If the game ends, you will have to restart from the last timeyou saved using the Song of Time. NOTE: Time in the world of Termina flows faster than you might expect. The hours seem to go by in mere minutes About SavingWhen you play the Song of Time, your game progress will be saved as youtravel back in time. However, while items you have gotten are saved, puzzleswithin mazes (see page 37) and other events you have cleared will revert totheir original status, so be careful when saving. Since Link is the only onewho travels through time, the other characters in the gam will not remembermeeting him. When you want to save your game and quit playing, play the Songof Time and wait until "Dawn of the First Day" appears on screen beforeturning the power OFF. The next time you play, you can continue your gamefrom that point. If you turn the power OFF without saving, you will continuefrom the last time you saved. You can also temporarily save game progressusing the Interrupt Save feature explained on Page 12. WHEN LIFE ENERGY REACHES ZEROWhen you take damage and your Life Energy meter runs out, you will bereturned to the entrance of the area where you lost all your Life Energy. Atthis time, you will restart with only three hearts, regardless of how manyheart containers you have. 10Playing the Song of TimeYou will always be returned to 6:00 a.m. of the first day. Your game progress (data) will be saved. NOTE: There are some things in the game that can be saved and some thatcannot, so timing your saves is very important. Things that can be saved:--------------------------------- Masks------------------------------------------see page 24 Instruments, the Hookshot, etc.----------------see page 29 Songs and Items on the Quest Status Screen-----see page 34 Notes written in your notebook-----------------see page 35 Maps-------------------------------------------see page 36 Dungeon Maps and Compasses---------------------see page 37 Rupees deposited in the bank------------------------------ Things that cannot be saved:------------------------------ Cleared maze puzzles, sub-events,conversations with people you've met, etc. (These all return to their original status)----see page 33 The number of usable items you have------------see page 30 Small Keys, Big Keys, and Stray Fairies---------see page 37 The Rupees in your wallet--------------------------------- THE OPENING---------When the game opens, Link does not have the Ocarina of Time. You cannot save the game without it, but you will definitely have an opportunity to getthe Ocarina of Time before time runs out. Don't give up hope! 11Saving and the Passage of Time (cont.)The Interrupt Save FeatureIn addition to playing the Song of Time to save your game, you can also usethe Interrupt Save Feature to interrupt your game, save your current statusand quit playing. Your current status, including all masks, items,conversations and the time of day will be temporarily saved until the nexttime you play. Once you continue that game, though , the saved status will belost, so after continuing your quest, be sure to save again using the Song ofTime. If you just turn the power OFF without saving again, you will have torestart from the last time you saved using the Song of Time. 12Saving With the Interrupt Save Feature-----------------------------------------------------------To temporarily save status until the next time you play, visit one of the owlstatues. Hit the statue with your sword if you haven't already done so, thenpress A to check it. After carefully reading the instructions, choose Yes andpress A to interrupt your gam and save your status. Wait until the TitleScreen appears before turning the power OFF. Otherwise, your data may not be saved. After saving and quitting, an owl mark will appear beside the save file on the File Selection Screen. When you select that file and press the A Button,the day (First, Second or Final) and time of day that the file was saved will be displayed. To continue playing, simply press the A Button again. Aftercontinuing, be sure to save using the Song of Time before you quit. 13Tatl and Z-TargetingTatl the fairy is your constant companion. She'll teach you the weaknesses of your enemies and give you hints to help you through your quest. If Tatl hide in the folds of Link's hood, you can call her out by pressing the A Buttonwhile standing still, butt only while Link or Zora Link. C-up The Tatl IconWhen Link approaches an object that Tatl can explain, Tatl will fly in thedirection of the object. A targeting mark will then appear above the object. If you press the Z Button, Link will face Tatl and the object will besurrounded by the Targeting Cursor. This is Called Z-Targeting. While Z-Targeting, the Tatl Icon in the top-right corner of the of the screenmay blink. Press C-up at this time to listen to Tatl's advice. Tatl will tell you about enemy weaknesses and give you hints about your adventure, so besure to listen to what she has to say. Targeting CursorWhen Z-Targeting is activated, black bands appear at the top and bottom of your screen. When Z-Targeting, press C-up when the Tatl icon flashes to listen to Tatl's advice. NOTE: The Tatl icon may flash when Z-Targeting is not activated, as well.Since she will give you very important hints at these times, press C-up to listen to her. 14Using Z-Targeting--------------------------- You may find that your adventure progresses more smoothly if you use Z-Targeting in the following types of situations, too. (Please see page 23, also.) Talking to People From a DistanceUse Z-Targeting to speak to people from a distance. Press A when the person is surrounded by the Targeting Cursor.Aiming-------------------------------------- When using shooting devices like the bow, use Z-Targeting to aim accurately at your enemy. This is very handy for dealing with fast-moving enemies. Changing the Camera Position----------------If you ever find yourself stuck with a poor view during your game, press the Z Button. The camera will immediately center behind Link, giving you a better look at your surroundings. See page 17 for other camera positions. When there is more than one possible target, press Z to switch to the nexttarget. To deactivate Z-Targeting, face away from your enemies and press Z again. 15Reading the Game ScreenThe Game ScreenLife EnergyThis gauge displays Link's life energy. When Link takes damage, the number of Hearts decreases, but energy can be replenished by collecting the heartsthat appear after defeating enemies. B Button IconThis icon uses words or graphics to show the actions Link performs when the B Button is pressed. In most cases this is the Button to press whenattacking. (see page 22) Action IconAll the actions Link can perform by pressing the A Button will be listed here. For instance, the Speak command will appear when Link stands in front of a person, or OPEN will appear when he stands beside a door.(see page 20) Magic MeterThis meter displays Link's remaining Magic Power. It will not be displayed until Link has earned Magic Power. C IconsThese represent the items currently set for use with C Buttons.(see pages 24 and 28) RupeesThe number of Rupees (currency) Link is currently carrying is displayed here. Rupees are often hidden under clumps of grass. ClockThe clock displays the day and time in Termina. MapIf Link has a map of his current location, it will be displayed here. The redarrow marks the point at which Link entered the area, while the yellow arrow marks his current position. Orange dots represent chests. Press L to turn off the map display. Reading the ClockHour DisplayThe number indicates the current time. When it passes one line, it means one hour has passed. When 12 hours pass, the sun and moon indicators change. Day DisplayThis displays the current day as 1st 2nd or Final. Minute DisplayEach time the light passes around the day display, one minute passes. 16Link's ViewPress C-up during game play to change the viewpoint to Link's View (firstperson perspective). While in Link's View, you cannot move or use items, butyou can use the Control Stick to view your surroundings. You may find Link'sview to be particularly helpful in exploring mazes. The SubscreensPress START during game play to access the subscreens. The game pauseswhile you access the subscreens, so time does not pass. The subscreens aredivided into the four areas shown below. Press Z or R or use the Control Stickto cycle through the screens. Press START again to resume your game. When the Action Icon says "Info", press A to view an explanation of an item.Move the cursor to the Bomber's Notebook and Press A to confirm appointment times and other information. (see page 35) Please see the pages listed below for information about the subscreens. Select Item Subscreen p.28Masks Subscreen p.24Map Subscreen p.36Quest Status Subscreen p.3417Basic Controller FunctionsLink's Basic ActionsLink can perform the moves explained here when he is not wearing any masks. When Link wears a mask and assumes special new abilities, thecontrols may change slightly. Please see pages 25-27 for more information. L ButtonShow or Hide the mapStartAccess subscreens (p. 17)R ButtonRaise ShieldControl StickMove (p. 19)C-upChange perspectiveC ButtonsUse ItemsZ ButtonZ-Targeting(p. 23)------------Face forwardB Button Swing Sword (p.22)A ButtonAction Icon (p. 20)LIMITS ON CONTROL----------------During the game, there may be times when your controls are limited. Buttons that cannot be used will appear transparent. 18Control StickThe Control Stick is used mostly to move. Walk/RunTilt the Control Stick in the direction you want to move. The speed Link moves at will vary depending on how much you tilt the Control Stick. It is best to tilt the Control Stick lightly and walk slowly on tricky ledges. If you hold Z while moving, Link can move forward, back, left or right while facing forward. JumpRun toward the edge of a ledge.If you run toward the edge of a low ledge or cliff, you will automaticallyjump in the direction you are running. (Depending on height and distance, there may be times when you cannot jump.) Swim(on the surface)Tilt in the direction you want to swim.Press B to swim faster.DivePress and hold AThe number shows how long you can stay underwater. Zora Link can doamazing things underwater.(see p.27) 19Basic Controller Functions (cont.)A ButtonThe Action IconThe blue icon at the top of the game screen is the Action Icon. The textappearing on the icon changes depending on where Link stands, and it tells you what action Link can perform at that particular time. Press A to perform the action shown on the action icon. GrabUp or Down while grabbing with AWhen standing in front of a block, press A to grab it. After grabbing a block,keep holding A and tilt the Control Stick to move the block in that direction. DropWhen hanging from the edge of a ladder or ledge, press A to let go and drop to the ground. If you move the Control Stick without pressing A, Link willclimb back up the ledge. Depending on height, you may be able to use the Control Stick to make Link climb some blocks and ledges. Link may or may not be able to climbcertain ledges depending on the mask he is wearing at the time, though. You can climb ladders this way, too 20Throw, PlaceUp + A after grabbing with AAfter pressing a C Button to take out a bomb, you can press A to throw thebomb after titling the Control Stick and running. If you press A while standing still, you will place the bomb at your feet. Open"Open" will show on the Action Icon when you're standing in front of a door. For chests, you must stand directly in front for the icon to change. OTHER ACTIONSSpeak"Speak will display on the Action Income when you're standing in front of a person. (You can also use Z-Targeting to speak to people from a distance.)When a person's conversation continues, "Next" will be displayed. Manyconversations contain important information, so continue to the next message only after first reading every thing someone has to tell you. CheckWhen Link is able to read signs, "Check" will display. 21Basic Controller Functions (cont.)B ButtonThis button is mostly used to attack.Swing VerticallyZ + B or Up + BSwing HorizontallyB or Z + Left + B or Z + Right + BStabZ + Up + BSpin AttackRotate 360 + B or Hold B till sword flashes 22Other Battle ActionsJump AttackZ + AThe jump attack does twice as much damage as a normal swing, but it will take a moment to move again afterwards. Back FlipZ + Down + ASide JumpZ + Left or Right + ABack flips and side jumps allow you to move more quickly than standardmovement. They are very effective for dodging enemy attacks. Raising your ShieldRNormally, Link will crouch as he raises his shield, but he can also move with his shield raised when Z-Targeting is activated. You can also change the direction Link guards against by tilting the Control Stick while he iscrouched behind his shield. Roll AttackUp + APress A while running to perform a roll attack. Rolling can have the sameeffect as raising your shield-it protects you and deflect things that comeflying at you. Use Z-Targeting in Battles----------------- By using Z-Targeting to lock on to your opponents, you will gain a greatadvantage in battle. For instance... 1. You won't lose sight of your enemy.2. You can keep your enemy at a distance or close in. 3. Your attacks are more likely to find their marks. 23The MasksA Variety of masks can be found throughout the game. Several of these masks actually have the power to change Link's shape when he wears them. As Link's shape changes, he will be given new, unique abilities. Viewing the Masks SubscreenPress START to access the subscreens and open the Masks Subscreen. Themasks can be used in the same way as C Items (see page 28). Move the cursor to the mask you want to wear and press C-left, C-down, or C-right to set it. Normal MasksLink can wear these masks, but they will not change his form. Masks of the Various TribesWhen Link wears one of these masks, the power of that mask is transferred to him. Wear the Masks OftenTrying different masks in the different areas of Termina is a key strategy. If you find yourself stuck in your quest, it might be a good idea to try tocontinue as a different character. WHEN WEARING MASKS...Some people may tell you different things when you speak to them whilewearing different masks. Even people who are always rude may open theirhearts to you when you wear a different mask. 24Controls for Link's Altered ShapesDeku LinkSpecial AbilitiesUse Deku Flowers to fly around (for a limited distance) Attack enemies by shooting bubbles (magic power is required) Hop across the surface of the water (a limited number of times) WeaknessesIt is susceptible to fire, since it originates from plants. Deku Link doesn't fare well when falling from great heights. Attack ASpin in a circle to attack enemies. This can also be done while running. Bubble BAttack from a distance by shooting a bubble. Hold B and then release to shoot then release to shoot larger bubbles. Deku Flower Jump On top of a Deku Flower, press and hold A, the release After burrowing into a Deku Flower, Deku Link can jump into the air and fly for a short time. Press B during flight to drop Deku Nuts on enemies. You can also sometimes defeat enemies by simply jumping out of a Deku Flower. Water Hoping Hold a Direction on the water Deku Link can hop across thesurface of the water five times. If you try more than five, he will sink into the water and be returned to the spot he jumped from. 25The MasksGoron LinkSpecial AbilitiesCurl into a ball and roll around. When your body becomes armored, defeatenemies by rolling into them. (Magic power is required.) While curled, jump up and pound the pound with great force, Damaging nearby enemies. Use your might to let loose powerful punches. Use good timing to unleashconsecutive blows (three stages). WeaknessesBecause of his great girth, Goron Link can't go into deep water and can'thandle falling from heights. Curl ACurl into a ball. Tilt the Control Stick while holding A to roll in thatdirection. After rolling a short time without bumping into any obstacles,spikes will come out of Goron Link's body, and he will be able to defeatenemies by rolling into them. (This consumes magic.) Punch BUnleash a mighty, far-reaching punch that is capable of even smashingboulders. Press B with good timing for a barrage of up to three consecutivepunches. Pound Press B while holding A to curlAfter curling, jump in the air and then strike the ground with tremendousforce. Use this attack to defeat surrounding enemies. 26Zora LinkSpecial AbilitiesMove through the water and along the sea floor at will. Create a barrier of electric current (requires magic power). Shoot arm fins at enemies for long-distance attacks WeaknessesBecause the Zora live in water, they are susceptible to both fire and ice Swim A in the waterSwim swiftly through the seas. Use the Control Stick to change direction. Dive B in the waterDive deep into the water. After reaching the sea floor, move around as if on land. Attack BAttack in kung-fu style. Time B presses well for up to three consecutive attacks. Boomerang Hold and release BAttack by firing the fin from each arm. Use Z-Targeting to home in on yourenemy. Zora Link cannot perform other attacks while his fins are flying. Barrier R while swimming or R + BGenerate an electric current, creating a barrier around your body. Use it todefend against enemy attacks, too. (Magic is consumed while the barrier is in use.) 27The Select Item SubscreenAs Link continues his quest, he will collect a wide array of item fromtreasure chests in mazes. Items can be set to and used with either C-Left, C-Down, or C-Right. In order to complete the quest, you will need to matchthese items to and use them in the different situations you will face. Viewing the Select Item SubscreenPress START to access the subscreens. Items that can be set to C-Left, C-Down, or C-Right will be displayed on the screen shown below. Magic ArrowsThese bestow special abilities on the arrows you shoot with the Hero's Bow. They consume magic when fired. Event ItemsItems obtained in a variety of special events will be displayed here. You may exchange some items during the course of your adventure. When you play the Song of Time, any Event Items you have will be lost. BottlesOnly the bottles you currently have will be displayed. You can carry a maximum of six bottles. Setting the C ItemsPress START during your adventure to access the subscreens. Press Z or R to display the Item Select Subscreen. Use the Control Stick to move thecursor to the item you want to use, then press C-Left, C-Down, or C-Right to move the cursor to the item you want to use, then press C-Left, C-Down, or C-Right to set the item. The Button you pressed to set the item becomesthe Button you will press to use the item. In this game, Link will use masks to assume the role of many differentcharacters. (See p. 24.) Among the many items are some that you'll use while wearing a particular mask. Items that cannot be used when wearing a particular mask are shown in black and white. See pages 30-33 About specific items.28C Item IntroductionsItems shown with a number beside them on the Select Item Subscreen (or onthe C Button icons in the top-right corner of the screen) are ones which havelimited use. You van replenish these items by collecting them when theyappear after you defeat enemies, but each of them has a maximum number youcan carry at once. (The number is shown in green when you have reached themaximum.) For some items, you may be able to increase the maximum limit. The face icons beside an item name indicate when Link can use the items. Ocarina of Time Link, Deku Link, Goron Link, Zora LinkUse this item to play songs you learn throughout your adventure. If you playthem as you were taught, they can cause a side variety of effects. However,some songs may not have any effect unless played in a particular place or fora particular person. When Link uses masks to change shape, his instrumentchanges shape as well, but the effects of the songs remain the same. Check song you have learned at any time on the Quest Status Subscreen.(See page 34.) PLAYING THE OCARINA---------------------Set the Ocarina of Time to one of the C Buttons and press that Button to play it. Press C-Left, C-Down, C-Right, C-Up, and A to play notes on theocarina. If you play the notes of a song you have learned in the proper order,the song's full melody will play. PLAYING SPECIAL NOTES-------------------These notes will not have any effect on your quest, but they do allow you toplay a wide range of notes. RRaise notes half an octaveZLower notes half an octaveDownLower notes a full octaveUpRaise notes a full octaveLeft/RightVibrato (notes reverberate)29The Select Item Subscreen (cont.)Deku Nuts Link, Deku LinkDeku Nuts release a blinding flash when thrown on the ground, stoppingenemies in their tracks. They don't affect all enemies, though. ---------------------------------------Deku Sticks LinkThese are longer than your standard sword, and you can swing them atenemies, bet they break very easily. If you put their ends into flames, you can use them to light fires. ---------------------------------------Bombs LinkPress the C Button once to lift bombs above your head, then press it again toeither throw them or place them at your feet. Bombs will explode after a fewmoments and can be used to defeat enemies or knock down walls. ---------------------------------------Bombchu LinkUse these in the same manner as bombs, but the second time you press the CButton, They will automatically start rolling away. If they hit an obstacle, or if time runs out, they will explode. ---------------------------------------Powder Kegs Goron LinkThese special bombs used only by Gorons are much more powerful thanstandard bombs. After you set them, they will explode when the fuse burns up. ---------------------------------------Hookshot LinkThis item has an expanding and retracting chain with a hook on the end thatcan grab on the end that can grab on to certain objects, pulling you to them asthe chain retracts. When you aim, a red dot indicates the hook's range.It can also be used as a weapon or to grab items in hard-to-reach places. 30Hero's Bow LinkUse this to shoot at enemies and switches from a distance. Press the C Button once to take out the bow. Press the C Button again to set an arrow to the string. (You can also press and hold the C Button once to take out thebow and automatically set an arrow to the string.) When aiming, the screenwill switch to Link's perspective, as shown in screen 1, but when using thebow while Z-Targeting, a screen similar to screen 2 will appear. If you shootan arrow while Z-Targeting, you are more likely to hit your target. The Magic Arrows-----------------------In the world of Termina there are three types of Magic Arrows. When youshoot them, magic will be consumed in units displayed as MP (magic points).When you run out of Magic Power, the effect of the magic arrows will be lost. Lens of Truth Link, Deku Link, Goron Link, Zora Link Use this item to see through trickery and deception and to find hiddenenemies or reveal fake walls. Your magic will gradually be consumed as youuse this item. REPLENISHING MAGIC POWER---------------The green gauge in the top-left corner of the screen indicates how muchmagic power you have. (Nothing will be displayed until you earn magic powerfor the first time after a particular event). When magic power has beenconsumed, you can replenish it with Magic Jars or Green Potions. Magic Jarsmay appear after you defeat enemies, while Green Potions can be purchased in shops. (You must have an empty bottle to purchase a green potion.See page 32 for details.) 31The Select Item SubscreenEmpty Bottles Link, Deku Link, Goron Link, Zora Link You can carry up to six bottles at once. You can fill them with things like milk and potions and carry them around until you need to use them. When you have something in a bottle, you can press the C Button to use that item.When the bottle is empty, press the Button to fill it with certain itemsnearby. (If you aren't standing near anything you can put in a bottle, you willjust swing the bottle in the air.) The PotionsRed PotionsFully replenish your Life EnergyGreen PotionsFully replenish your Magic PowerBlue PotionsFully replenish both Life Energy and Magic Power THING TO KEEP IN BOTTLES--------------Most liquids, like spring water or potions, and small items can be kept inbottles. If you find something, try standing next to it and swinging an emptybottle at it to see if you can keep it. Pictograph Box Link, Deku Link, Goron Link, Zora Link This is the camera used to enter the Boat Cruise Photo Contest. Press the CButton to take it out and the A Button to snap a pictograph. You can take onlyone photo at a time, but you can retake the photo as many times as you like. There are other items besides those shown here. Have fun finding them! 32Event Items and Trading SequencesOn the right edge of the Select Item Subscreen are three spaces where EventItems will be displayed. As you use the Event Items you have received or passthem on to someone else, you will see events unfold before your eyes. Thissequence of events is called a trading sequence. After clearing a tradingsequence, something good will come to you in the end. WARNING: Event Items cannot be savedWhen using the Song of Time to save your game and return to dawn of the first day, Event Items obtained in trading sequences will be lost. Thememories of characters who spoke with Link during trading events revert to their original state, so you will have to start any trading sequences overagain. Selecting Items During ConversationsWhen someone you are speaking to is looking for a particular item, a screenlike the one on the right will appear during your conversation. When it does,you can press the C Button to show them the item if it is set to the C Button.If it is not already set to a C Button, you can press START to access theSelect Item Subscreen and set the item. 33The Quest Status SubscreenViewing the Quest Status Subscreen This screen shows the equipment you are always equipped with and certain types of items necessary to completeyour quest. After receiving the Bomber' Note book, you can check its contents from these screen too. Bomber's NotebookThis is the Note book Link uses to keep notes on the different characters hemeets throughout his adventure. Conversations and promises mad to thesepeople will be recorded automatically. Pieces of HeartThe pieces of heart you now have are displayed here. When you collect four,your maximum Life Energy will increase by one, and this area will become empty. Boss MasksMasks gotten from defeated bosses are displayed here. Ocarina MelodiesCheck here to confirm the notes of songs you have learned. You can also movethe cursor to the note and press A to listen to the melody. Sword and ShieldThe sword and shield Link is currently equipped with are shown here. Quiver and Bomb BagYou'll use these items to hold bombs and the arrows you shoot using the Hero's Bow. When these get larger, you can carry more bombs and arrows. Pieces of HeartLink's Life Energy is initially only three hearts, but as you collect more Heart Containers, you can increase his maximum Life Energy. Each time you collect you of the many Pieces of Heart found throughout Termina, they will combine to form one Heart Container. Sword and Shield Power-upsYou'll be able to power up Link's sword and shield during the quest. When you do, the new sword and shield will replace the ones on the Quest Status Subscreen. 34Using the Bomber's NotebookIf you move the cursor on the Quest Status Subscreen to the Bomber'sNotebook and press A, a screen similar to the one below will appear. You can use it to confirm appointments and schedules recorded here. Use theControl Stick to move the cursor to view the details of a particular person'sschedule. Link must work hard to make the troubled people of Termina happy! ScheduleTimes when you spoke to people or received items are shown. CharactersCharacters' pictures will be displayed here. as you speak to more people who can be recorded here, the number of faces shown will increase. You can record information for a maximum of 20 people. DetailsInformation about your conversations or the items received will be displayed here. The exclamation markThis mark is recorded for important conversations. Blue time bars mean that you can have that conversation at any time during that period. Tasks you must perform again after saving and returning to the first day will bemarked by a gray icon. The ribbon markWhen you receive an item from a person, this symbol will be shown at thetime of day you got it. The Mask markThis symbol will be added after you receive a mask form someone. The Medal MarkWhen you have solved the problems of a troubled person, this symbol will be added to the right of that character's schedule information as proof of completion. The contents of your Bomber's Notebook are saved when you use the Song of Time, but your conversations with those people are not, so you may have to repeat some tasks and conversations. 35The Map SubscreenThere are two types of Map Subscreens. When Link is outdoors a map of theland of Termina will be displayed. When Link is inside temples or othermazes, a dungeon map will appear. Viewing the World MapInitially, the entire map will be covered in clouds, but as you purchase mapsof areas, the clouds covering those areas will lift, revealing that area on theworld map. Link's Current LocationAn icon of Link's face appears over the area where Link currently is. Adventure PointsWhen you move the cursor to points you have visited, the name of that placewill be displayed. Viewing the Dungeon MapsWhen inside mazes, you can view the Dungeon Map on the Map Subscreen. Themazes can have very confusing layouts, so check your map if you get lost. Ifyou check rooms you haven't been to yet, a path is sure open. Temple and Maze LevelsThis shows the number of floors. Move the cursor to view the map for adifferent floor. LayoutThe layout for the selected floor will be displayed here. Blue rooms are rooms you have visited, and the blinking room is the one you are currently in. Out lined rooms are ones you haven't visited yet. Treasure chests areshown with orange dots. Stray FairiesThe number of stray fairies that you have rescued within that temple will be displayed. Temple and Maze ItemsItems will be displayed here once you get them. 36About Temples and MazesClearing mazes is one of the major objectives of the game. There are anumber of different puzzles and devices hidden within each on . Once yousolve these puzzles, collect the items hidden in the mazes and the defeat the bosses that lurk at the end of the areas, you will have cleared it. Temple and Maze ItemsMapUse the map to check the layout of all the rooms in the maze and to confirmLink's current position. Even before you get the map, rooms you have alreadyvisited will be displayed on the Map Screen. Small KeysUse Small Keys to open locked doors. Once you use a Small Key, it will be lost, but there will be several hidden throughout each maze. You can use Small Keys only in the mazes you found them in. CompassThe compass displays the locations of treasure chests and the location of the Boss Room. Big KeyUse this key to open the door to the Boss Room. HELPING STRAY FAIRIES---------------------- Stray Fairies wander about temples and certain other areas. (You can confirm the total number in a particular area be checking the map screen.)After rescuing all the stray fairies, you will receive some kind of reward ifyou take them back to their Fairy Fountain. The fairies' colors differdepending on where they're found, and you must take them to the FairyFountain of the same color. Finally, if you play the Song of Time to save yourgame, the fairies you have rescued will not be saved. 37HintsThis section offers a few hits that should help you in your quest. May yourcourage and wisdom once again bring peace to Termina. The lives of the TerminiansIn the three days before the moon falls, the people of Clock Town and the rest of Termina carry on their daily routines. For instance, in preparation for the carnival, the carpenters of Clock Town work on the moon-viewingplatform in front of the Clock Tower. As the days go by, the platform growstaller and taller. As you can see, the people of Clock Town will have different actions and activities throughout the three days. (As you watchthem, though, you will see that they will relive actions at the same time on the same day that you first saw the actions.) Also, there are some stores that only open late at night, and other places that will change depending on the time of day. You will find that different things can happen at the places you've visitedwhen you go back on a different day or at a different time. Using the Song of Time WiselyTiming your use of the Song of Time is very important. If you time your saves poorly, you will find yourself having to once again solve puzzles that you have already cleared. I particular, be sure to check to see how much time you have remaining after earning new items. Do your best to make the most of each 72-hour period. 38The Basic Flow of the GameThis game is not solely about action and battling enemies-three are manypuzzles and mysteries to solve too. You will find yourself going on many small adventures to solve these are many puzzles and mysteries, but if you keep the following tips in mind, you'll surely succeed in your quest. Talk to the People You Meet---------------------- You'll get hints and perhaps even help in solving puzzles. Use All of Your Items----------------------------- There are object that can be broken only by particular items, so using items effectively is the key to solving many mysteries. Take Part in as Many Events as You Can------------ To complete your quest, you will need certain items that you can get only by clearing particular events. The more events you participate in, the more it will help you. Battling Powerful EnemiesAs you journey, you will cross paths with a wide variety of powerful enemies that will threaten you with a wide array of powers and attacks. The most important thing to so is remain calm and use Z-Targeting. If youpress C-Up, Tatl may be able to explain your enemy's weakness. All enemieshave some kind of weakness. You must figure out where to aim and what toattack with. 39HintsThe Owl Statues and the Song of SoaringThroughout the world of Termina you will find mysterious owl statues. When you do something to one of these statues, it will change its shape. And when you play the Long of Soaring, which you will learn at some point in your quest, you will be able to warp where there are Owl Statues. As youexplore the world of Termina, you'll find that the Song of Soaring will allowyou to travel to distant places in a matter of seconds. Owl Statues also allowyou to temporarily save your game. (See page 12.) Sub-EventsThere is much, much more to the world of Termina than simply exploringmazes and battling enemies. As you journey through the land, you'll get caughtup to completing your quest. These events will draw you deeper into the world of Termina and give you a glimpse into the lives of its inhabitants.They may even reward in ways that you do not expect. 40Track People's Schedules with the Notebook Once you receive your Bomber's Notebook, talk to as many people as you canand keep of their schedules and troubles. Since you can save this information,use it as a reference to help you decide when, where and how to take action.You may also be able to receive particular items at several different times of day, so these times will be shown in blue in your notebook. Regardless ofwhen you receive the item an icon will be displayed on each of the appropriate bars, showing that you've gotten the item. 41
Tips and codes - Game Endings - Java Games - Reviews - Fun Stuff
If Ocarina Of Time Was Created In 2020....

Like every single video game released to date, each game in The Legend of Zelda series is played directly thanks to the controller of the console that supports it. Over the course of the years, certain Controller Buttons have served the same purposes, therefore making Link perform designated actions. Below is a list of the most important buttons (most of them featured on all Nintendo console controllers and handheld systems) for the games and their uses.

About Button Layout

It should be important to note that while functions performed in-game throughout the series based on button name have radically changed, the layout of Nintendo's controllers has changed, causing these differences. For example, the Z button moved from being a left-hand trigger on the Nintendo 64 to being a right-hand trigger on the GameCube, causing a function change. Game actions themselves have roughly stayed in the same spot on the controller, such as the Target function always being activated by a trigger on the left side of any given controller, regardless of name.

A Button

The A Button is arguably the most basic and elemental of all buttons, as it serves a high number of functions and roles. From the most general perspective, it acts as an Action Button. Whenever the button is pressed, Link performs whatever action the button's icon currently indicates. These actions include rolling, opening a door, reading, talking to someone, pulling or pushing objects, throwing or taking objects, etc. When a dialogue is in course, the button helps the text advance; when an option must be taken, pressing the button will take the option that is being highlighted; in some games it can even display item information while an inventory is being navigated.

In all the Game Boy and Game Boy AdvanceZelda titles, the A Button can be mapped to various items while also serving as an action button. In The Legend of Zelda, the A Button is used to stab with Link's sword.

In The Wind Waker HD, the A Button is used to increase speed while sailing.

B Button

The B Button has to date served four major roles in the franchise. In Ocarina of Time, Majora's Mask, The Wind Waker and the GameCube version of Twilight Princess, this button is used to swing Link's Sword (except for the Great Fairy's Sword). In Ocarina of Time and the GameCube version of Twilight Princess, it is possible to change which Sword to use with the B Button (this is done through the Equipment menu). In some rare cases, the button does not perform the same attack command. Several Masks from Majora's Mask render Link unable to use his Sword, and instead allow him to use a different attack (such as detonating the Blast Mask, or shooting bubbles as Deku Link). When playing a minigame, the button might be assigned to another weapon, such as the Bow or Bombs.

In the 2D games, the Wii version of Twilight Princess and Skyward Sword, the button is an item command; Link will use the item equipped from the Inventory every time the button is pressed. However, in Skyward Sword, which takes advantage of MotionPlus technology, this only occurs if the button is pressed lightly.

When the B Button is held in Skyward Sword, the inventory selection screen appears. Unlike the item selection in the Wii version of Twilight Princess, this game's control scheme allows Link to select items from the inventory screen in real-time, without disrupting gameplay.

The fourth major purpose relates to menus and dialogues, and in these cases the button acts as a cancel command. If there is an option to perform an action, pressing B will usually be equivalent to pressing A to choose the "No" (or any equivalent) answer. This extends to the usage of an item that switches the perspective to first person, or simply viewing something in first person: Pressing B will switch it back to third person, and any item to be used will be put away.

These four major roles do not apply to The Legend of Zelda. In this case, the B Button acted as the item usage button.

In The Wind Waker HD, the B Button is used to take out or put away the sail when at sea.

In Breath of the Wild and Skyward Sword HD, the B Button has several uses in different contexts including to put away the equipped weapon, to dismount, and to run.

Control Stick/Left Stick

The Nintendo 64 controller was the first Nintendo controller with a Control Stick. This stick was used to control Link with precision.

The GameCube and Wii Remote's Nunchuk includes a single Control Stick.

The Wii U GamePad returns to the GameCube's dual stick system. The controller has sticks in the upper right and upper left. As with previous iterations of the Control Stick, the GamePad's Left Stick moves Link.

C Buttons/C Stick/C Button/Right Stick

There are 4 C Buttons on the Nintendo 64 controller: Up, Down, Left, Right. The Up C Button is used to switch the perspective from third to first person (and vice-versa when it is pressed again), as well as to talk to Link's fairy companions, Navi or Tatl, when either wants to give the hero advice. The other three buttons can be assigned to items from the inventory, allowing more convenient item usage than in the older games, in which only one or item was usable at a time—with the B Button.

The GameCube controller replaces the C Buttons with the C Stick. In both The Wind Waker and Twilight Priness, it has two functions. Tilting the C Stick unlocks the camera, allowing the player to adjust it at will. Tilting the C Stick up will switch the camera to first person. In The Wind Waker, the camera position must be reset with the L Button before one is able to switch to first-person.

The Wii Remote's Nunchuk attachment includes a single C Button. This button is used in Skyward Sword to enter into first-person mode or to dowse.

The Wii U GamePad replaces the C Stick with the Right Stick. This stick has the same functionality as the C Stick.

The New Nintendo 3DS includes a C Stick, which works the same way as the Circle Pad Pro. It is used in Majora's Mask 3D to freely move the camera around.

Skyward Sword HD maps the motion controls to the Switch's Right Stick to swing the sword in different directions.

R Button

In the 3D games, whereas the B Button serves as the attack role, the R Button serves as the defense role. In the Nintendo 64 and GameCube games, Link uses his Shield for as long as the player holds the R Button. This evidently will not work if the Shield is either lost (see Like Like) or unequipped. In the case of The Wind Waker, the button gains extra functions. For one, Link will only use the Shield when he is drawing the Sword; when he is not, pressing the button will make him crouch (and crawl) if the Control Stick is tilted as well. When standing in front of a wall, he will carefully sidles against it. Other actions include dropping an item (A will always throw it), and pulling and pushing blocks.

In the 2D games, R is commonly a dash button. In A Link to the Past, Link can run quickly when the button is held. In The Minish Cap, the button makes Link lift objects and roll. In almost all games, R also switches the menu screens by moving to the next menu screen on the right.

In The Wind Waker HD and Twilight Princess HD, the R Button can be assigned to an item, with ZR becoming the shield button.

In Breath of the Wild, the R button is held for throwing the equipped weapon, or to throw bombs and barrels.

X and Y Buttons

With the GameCube controller, two new buttons were added: the X and Y buttons. These buttons are assigned to items in all GameCube Zelda games. In the GameCube and Virtual Console re-releases of Ocarina of Time and Majora's Mask, the X and Y buttons are mapped to C Right and C Left, respectively. The X and Y buttons keep their functionality in The Wind Waker HD.

In Breath of the Wild, the X Button is used to jump. The Y Button is used to attack.

In Skyward Sword HD, the X Button is used to take out the Goddess's Harp. The Y Button is used to reset motion controls.

Z and L Buttons

Unlike the other buttons, neither Z or L have had consistent roles through the series. In the Nintendo 64 games, Twilight Princess, and in Skyward Sword, the Z Button aligns the camera with Link's viewing direction, and is used for targeting. When the menu screens are displayed, it shifts the menu to the next screen on the left in the Nintendo 64 games. In the original Gamecube version of The Wind Waker, the Z Button, along with the X and Y-buttons, are assigned to items; in the GameCube version of Twilight Princess, it makes Link talk with Midna; and in the Wii version of the same game, it serves as both a defense and a targeting command (simultaneously). The L Button, on the other hand, only enables and disables the map in the Nintendo 64 games. In the two 3D GameCube games, it replaces the Z Button as the targeting command. In A Link to the Past, L opens the Inventory screen and in The Wind Waker, The Minish Cap and the GameCube versions of Ocarina of Time and Majora's Mask, it shifts the menu to the next screen on the left. In A Link Between Worlds and Link's Awakening, holding L will use the Pegasus Boots if acquired. In Breath of the Wild, L activates the selected rune of the Sheikah Slate.

ZL and ZR Buttons

In the Virtual Console ports of both Ocarina of Time and Majora's Mask, both of these act as the item button C Down from the originals.

These shoulder buttons act as the L and R Buttons of the GameCube version's controller in both The Wind Waker HD and Twilight Princess HD; ZL engages the targeting system and ZR uses the shield (hold it up in The Wind Waker, use it to attack in Twilight Princess).

In Majora's Mask 3D, though, the Circle Pad Pro's or New 3DS' ZL and ZR buttons only serve as extensions of L and R: ZL engages Z-targeting and ZR raises the shield. When using a Circle Pad Pro on the original 3DS, the extra triggers wake up the accessory if they or the C-stick have not been used for more than 5 minutes.

Control Pad

The Control Pad, also known as the Direction Pad, is used to move Link in all Zelda games before Ocarina of Time. With Ocarina of Time, the Control Pad's original functionality was replaced with the Control Stick. However, it still acts the same as the Control Stick within menus.

In the GameCube Zelda games, the Control Pad is used to manipulate the on-screen map. Pressing up on the Control Pad brings up a larger map of the surrounding area and, within dungeons, the dungeon map.

In the Wii version of Twilight Princess, pressing Left, Right, or Down on the Control Pad assigns a previously set item to the B Button for actual use, while Up talks to Midna.

In Skyward Sword, Up brings out the Goddess's Harp, while Down talks to Fi while playing, and re-centers the cursor on menu screens. Left and Right control the zoom level of the map screen.

With The Wind Waker HD, the Control Pad is used for functions specific to sailing. Up assigned to the Wind Waker, Left to the Cannon and Right for Grappling Hook.

Breath of the Wild uses Down to whistle, and the other three to quickly switch between different Weapons, Shields, Bows, Arrows, and Runes.

Start Button

The Start Button is usually used to pause the game, and sometimes opens various Subscreens.

Select Button

The Select Button appears on some Nintendo consoles and controllers as a secondary pause function or a method of switching between options in various menus.

In The Adventure of Link, the Select Button is used to cast the equipped magic spell.

In The Minish Cap, the Select Button is used to speak with Ezlo.


Mask controls majoras

The Legend of Zelda: Majora's Mask 3D Wiki Guide

Majora's Mask isn't your typical Zelda game. Instead of giving you a linear quest, you are pressured by a 72-hour time limit. If you do not save the world by the end of the third day, the moon will smash into it -- killing all that call this realm home.

The game also assumes that you have already played through the Legend of Zelda: The Ocarina of Time, so it doesn't waste time teaching you how to control Link and interact with the world. If you don't know the basic controls, you can find them listed below via some handy graphics.

Note that the 2015 re-release for Nintendo 3DS changed some of the control options and expanded the items menu to make it easier to access your inventory.

How to play

If you have never played a Zelda game before, here is a quick rundown on how to play the game.

Zelda: Majora's Mask is an action adventure, which means that, while it shares some RPG elements such as magic and treasure, all of the battles take place in real time and the focus is on exploration/adventure rather than on character development and stats building. You can find the controls that you will need to save your hide below, but there are still a couple things to go over before you dive into moving Link around.

Link's life is measured via the number of hearts he has. He starts the game with three, but by collecting Heart Containers, he gains one more heart. These can be found by defeating bosses, or collecting four Pieces of Heart.

Health is re-filled by small hearts, potions, milk, and fairies.

The other part of Link is Magic. Early in the game, a Fairy will grant Link the ability to use magical energy. Some items, such as the Lens of Truth and special Arrows, also use up this power.

Magic is refilled by green bottles and potions.


In addition to the movements below, Link has five main action buttons. Depending what is going on, A and B will have different functions, while the Left, Down, and Right C buttons can be assigned to any item or mask that you choose.

In the 3DS version, the L Button performs the lock-on functionality. On New Nintendo 3DS, the right stick adds additional camera control not found in the original or on standard 3DS/2DS.

Game Screens

Once you get used to Link's various moves, the next aspect of the game is your inventory screens.

Map Screen: This screen shows an overhead map of Termina, including all of the major areas that you have already visited. A layer of clouds obscures areas that you have yet to see. You can add sections of the map early by purchasing some of the maps from Tingle. On 3DS, maps are always displayed on the bottom screen. When accessing the full map, it is displayed at the top.

Item (3DS)/Select Item (N64) Screen: You can view all of your items on this screen. In the N64 version, the top shows you the bow and the various arrows, the bottom shows your bottles, and the bar on the right is for specific quest items that are found throughout the game. Miscellanious items like bombs, powder kegs, and the hookshot can be found in the middle of this screen. In the 3DS version, the order of items is freely assignable and you can assign items to X and Y by dragging them, as well as the I and II "soft buttons" that are selected via the touch screen.

Quest Status Screen (N64): From this screen, you can view your progress throughout the large quest. It gives you access to your Bomber's Notebook, shows you how many Heart Pieces you currently have, what bosses you have defeated, the songs that you know, and what sword, shield, quiver, and Bomb Bag you currently have.

Gear Screen (3DS): This area displays all youru special gear and quest status. For example, you can see how many Pieces of Heart you have, what wallet, what instruments/and bosses you've beaten, and so on. It also tracks the number of Fishing Hole Passes you own, which were absent from the N64 version. 

Event Notes (3DS): This is the 3DS version's Bomber's Notebook function. It's been expanded beyond the N64 one to track more side quests and provide a schedule display that allows for time reminders. 

Mask Screen: This screen shows what masks you have collected. In the N64 version, the four masks on the right bar are the transformation masks that turn Link into a different form (The fourth being the Fierce Diety's Mask). In the 3DS version, all slots are freely accessible. 

Instrument Screen (3DS): Tap the current instrument (ocarina, guitar, etc.) to access a touch screen version of the instrument as an alternative input method. By selecting the lower right music button, you can see what songs you have unlocked. Any song, except for the Scarecrow's Song, will be saved here permanently after they've been unlocked. The Scarecrow's Song is reset when you travel through time.

Options (3DS): Found on the Gear screen. You can change L-Targeting from Hold to Switch, enable or disable the Circle Pad Pro or second analog stick, switch the camera from normal to inverted, and calibrate the Circle Pad. There is also a second page with motion control and first-person camera options, swimming control inversion, and even an audio boost mode to bring up the overall volume of the game. 

2 Minutes Guide: The Legend of Zelda: Majora's Mask 3D (PEGI 12+)

The Legend of Zelda: Majora's Mask/Controls

Nintendo 64GamecubeWii (Classic Controller)Nintendo 3DSAction Neutral controlNeutral controlNeutral lstickNeutral cpad
  • Move Link
  • Aim weapons
  • Move cursor for menu selection
A buttonA buttonA buttonA button
  • Perform an action
  • Jump
  • Roll
  • Advance dialog
  • Confirm menu selection
  • Play instrument note

Context sensitive, and its purpose will change depending on the situation.

B buttonB buttonB buttonB button
  • Attack with sword
  • Cancel
  • Skip dialog
  • Save (on the pause menu)

Move Neutral control(Neutral control,Neutral lstick,Neutral cpad) while pressing B button(B button,B button, B button) for different attacks.

(Hold)B button(Hold)B button(Hold)B button(Hold)B buttonSword spin stance (without magic) or charge sword spin (with magic). R buttonR buttonR buttonR button
  • Raise shield
  • Scroll right through subscreens

Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking.

If an enemy is Targeted while Link is swimming, the shield can still be used.

L buttonNeutral dpadNeutral dpadShow/hide onscreen mini-map. Z buttonL buttonL buttonL button
  • Use the Targeting system to lock on to the nearest object, monster, or person
  • Scroll left through subscreens
  • Center the camera behind Link

While locked on, use B button(B button,B button,B button) to attack, or A button(A button,A button,A button) to talk.

The Targeting system can be configured on the options menu of the game select screen. Switch Mode, which is tapping the button, is good for beginners and Hold mode, which is holding the button is challenging for veterans.

Up cUp cstickUp rstickTop left of Stylus button
  • First-person view
  • Respond to Tatl
Left cLeft cstick, Y buttonLeft rstick, Y buttonY button
  • Use assigned item or weapon

(These buttons are assigned on the inventory menu.) Nintendo 3DS version: There are two item slots on the touch screen.

Right cRight cstick, X buttonRight rstick, X buttonX buttonDown cDown cstick, Z buttonDown rstick, Zl button, Zr buttonStylus buttonStart buttonStart buttonPlus buttonGear/Map/Items on Stylus buttonPause the game and display the pause menu. Up cUp cstickUp rstickA buttonPlay instrument notes Left cLeft cstick, Y buttonLeft rstick, Y buttonX buttonRight cRight cstick, X buttonRight rstick, X buttonY buttonDown cDown cstick, Z buttonDown rstick, Zl button, Zr buttonR buttonA buttonA buttonA buttonL buttonR buttonR buttonR buttonUp dpadNote Modifiers Z buttonL buttonL buttonDown dpadNeutral controlNeutral controlNeutral lstickNeutral cpad

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