Rolemaster classic

Rolemaster classic DEFAULT

Rolemaster

Tabletop role-playing game

Rolemaster (originally Role Master) is a tabletop role-playing game published by Iron Crown Enterprises since

Editions[edit]

Rolemaster has a total of four editions.

First edition (RM1): –[edit]

This edition includes the original versions of Arms Law, Claw Law, Spell Law, Character Law and Campaign Law. These were available initially as individual books, and later as combined volumes and in boxed sets.

Second edition (RM2): –[edit]

In , an initial boxed set was issued containing both expanded and revised rules. The box included Spell Law, a combined Arms Law & Claw Law, Character Law, as well as the Vog Mur campaign module for the Loremaster setting.

Shortly after the first box, a new boxed set was released, containing all of the previous contents as well as The Cloudlords of Tanara, a detailed setting and adventure supplement. The supplement introduced ICE's original Loremaster setting, which would later develop into the more sophisticated Shadow World.

Several additional supplementary books were published individually for the second edition, including three Creatures & Treasures books, and a lot of companion books, expanding the core rules.

Rolemaster Standard System: [edit]

In the game was revamped and re-released as Rolemaster Standard System (RMSS). The biggest changes were to character generation, particularly in the number of skills available and the method for calculating bonuses for skills. Skills were now grouped into Categories of similar skills and one could buy ranks separately in the category and the actual skill. The combat sequence was revised, and some of the details of spellcasting were changed. The method for learning spell lists was completely overhauled and most of the lists were adjusted and rebalanced.

The new rules were published in the Rolemaster Standard Rules book from , but as with other editions of the game, a plethora of supplementary rulebooks and accessories were subsequently published.

Rolemaster Fantasy Role Playing: [edit]

In the game underwent a slight restructuring when Rolemaster Fantasy Role Playing (RMFRP) was released, but this was mostly a rearranging of material with very few changes to the rules themselves.

The older single-volume Spell Law was divided into three separate books, Of Essence, Of Channelling and Of Mentalism, each of which expands that realm of power with additional professions and spell lists.

Variant systems[edit]

Iron Crown Enterprises (ICE) went defunct in , and sold the intellectual rights of Rolemaster to the London-based company Aurigas Aldebaron in , while the ICE brand name was licensed to a US-based company named Mjolnir LLC.[1] In , the licensing went to Guild Companion Publications, with whom Aurigas Aldebaron merged. From , the merger changed name to Iron Crown Enterprises, effectually returning to the original well-known publisher name.[2]

During all these ownership changes and publisher names, Rolemaster remained popular and the original books was eventually sold out and went out of print. This led to both several reprints, by the new owners and publishers, and three variants of the original Rolemaster game systems.

In , the boxed set Rolemaster: The Basics was issued as a simplified version of the Rolemaster Standard System. The box contains rulebooks with all rules necessary for playing this simplified variant of the game.[3]

In , the second edition rules system was revitalized and issued under the name Rolemaster Classic, or RMC for short. The revitalization was published by Guild Companion Publications and included new versions of all the old core rulebooks of Arms Law, Spell Law, Character Law, and Creatures and Treasures, but also an updated Rolemaster Companion and a new Combat Companion from [4][5] Also in , Rolemaster Express, or RMX for short, was issued by Guild Companion Publications. It is a simplified version of the Rolemaster Classic system, with all necessary rules combined in one single book.[6][7]

Basic game mechanics[edit]

Rolemaster uses two ten-sided dice

Rolemaster uses a percentile dice system and employs both classes (called "Professions" in Rolemaster) and levels to describe character capabilities and advancement.

Task resolution is done by rolling percentile dice, applying relevant modifiers, and looking the result up on the appropriate chart to determine the result. There are various charts to increase the realism of the results, but most of these are optional, and many rolls can be made on a relatively small number of tables.

Combat[edit]

For combat each character has an Offensive Bonus (OB), which takes into account one's natural physical adeptness, weapon skill, and other factors, and a Defensive Bonus (DB), which takes into account natural agility, the use of shields and "Adrenal Defense", the ability of martial artists to avoid blows seemingly without effort. In addition various modifiers for position, wounds, and other factors are present.

An attacking combatant rolls percentile dice, adds his or her OB to the total, adds modifiers, and subtracts the defender's DB. The total is then applied to a table for the attacker's weapon. The attack total is cross-indexed with the type of armor (if any) worn by the defender and the result will be a number of concussion hits dealt, which are then subtracted from the defender's running total. If sufficient hits are dealt, the defender may go unconscious, but death seldom results purely from concussion hit damage.

In addition to concussion hits, however, a critical hit can be dealt by the result on the weapon table. These are described by type (slash, crush, puncture, etc.) and by severity (generally A through E, with E being the most severe). Critical Hits (or simply "crits"), can inflict additional concussion hits, bleeding (subtracted from concussion hits at the start of each new round), broken bones, loss of limbs or extremities, internal organ damage and outright death. If a crit is inflicted, a second roll is made on the appropriate critical table.

Thus, unlike, for example, Dungeons & Dragons, Rolemaster describes wounds not only in the number of points of damage dealt (which are then subtracted from an abstract pool of 'Hit Points'), but with specific details of the injury inflicted. Death occurs, for both player characters and Gamemaster-controlled adversaries, primarily through this critical damage, and not through loss of hit points. In addition, specific injuries carry with them injury penalties, which inhibit further actions on the part of the wounded part, and loss of concussion hits (which represent overall health), can bring about similar penalties.

Almost all die rolls in Rolemaster are 'open-ended', meaning that if a result is high enough (or low enough), one rolls again and add (or subtract) the new roll to the original result - and this can happen multiple times, so in theory, there is no upper limit to how well (or poorly) one can roll. This means that a halfling does have a chance, albeit slight, to put down a troll with one well-placed (and lucky) dagger strike.

However, the fact that one's opponents also fight using these same rules can make Rolemaster a very deadly game for both PCs and NPCs; a lucky shot may let an inexperienced fighter slay a war-hardened veteran.

Fans of the system maintain that this adds a great deal of realism not present in many other fantasy games, and reflects the true deadliness of a well-placed strike from a weapon, even a small one such as a dagger. Death from natural weapons (such as a fist or an animal's teeth and claws) can happen but is very rare against armored combatants. Unarmored characters may very well suffer serious wounds when mauled by animals, but again this allows for more credible confrontations than in other fantasy games, where the threat posed by an "unfantastic" beast such as a wolf, grizzly bear, or tiger is considered minimal.

Because Rolemaster's approach to combat favors a warrior that is properly armed and armored, a character that is poorly equipped (as is typically the case with newly generated characters) is decidedly vulnerable. Such characters can have a tough time prevailing against even fairly mundane opponents. This can prove frustrating for new players, and has given rise to hyperbolic tales of housecats cutting down promising young heroes in their prime.

Rolemaster is sometimes derisively called 'Chartmaster' or 'Rulemonster' for depending upon numerous tables and charts for character generation and resolving game actions, and for its perceived vast array of rules covering every possible situation. Supporters of the game argue that many of these rules and charts are entirely optional.

Character creation and development[edit]

Rolemaster is a skill-based system in which very few absolute restrictions on skill selection are employed. All character abilities (fighting, stealth, spell use, etc.) are ultimately handled through the skill system. A character's profession represents not a rigid set of abilities available to the character, but rather a set of natural proficiencies in numerous areas. These proficiencies are reflected in the cost to purchase the skills themselves.

Rolemaster characters have ten attributes, called "stats", which represent their natural abilities in such areas as physical strength, memory, self-discipline, agility. Both random and points-based methods for determining stat totals exist, but the final result will be a number on a percentile scale (), which is then used to determine the character's skill bonus at actions which employ that stat. A self-governing system is in place also such that each skill closer to is more costly than the last. Moving a skill from 50 to 51 is almost trivial; from 98 to 99 nigh impossible.

In character creation, and as characters advance in levels, Development Points are assigned, and can be used to purchase skills. In RMSS and RFRP, they can also be spent on Training Packages, which represent a specific bundle of skills, equipment and contacts gained through training. These are optional, and can be ignored if the player prefers to design his or her character entirely from the ground up.

Skills are purchased in Ranks; the more ranks a character has in a skill, the more able he is at actions covered by that skill. The number of ranks is multiplied by a set number dependent on the total number of ranks the character has, then added to the bonus for the relevant stats. The final number is the character's skill bonus, which is the number actually added to the dice when actions are attempted.

Publications[edit]

Below is a list of the many publications connected with the four editions of the Rolemaster game. The lists of setting material and accessories are incomplete. Several of the core rulebooks of each edition of the game were reprinted with new covers but similar content.

Rolemaster first edition

&#;&#;Loremaster

Rolemaster second edition
  • Arms Law & Claw Law ()
  • Spell Law ()
  • Campaign Law ()
  • Creatures & Treasures ()
  • Character Law & Campaign Law ()
  • Rolemaster Combat Screen ()
  • Rolemaster Companion ()
  • Rolemaster Companion II ()
  • Creatures & Treasures II ()
  • Elemental Companion ()
  • Rolemaster Companion III ()
  • Rolemaster Companion IV ()
  • Spell User's Companion ()
  • War Law - boxed set ()
  • Alchemy Companion ()
  • Rolemaster Companion V ()
  • Arms Companion ()
  • Rolemaster Companion VI ()
  • Rolemaster Companion VII ()
  • Creatures & Treasures III ()
  • Sea Law ()

&#;&#;Shadow World

&#;&#;Historical inspired

&#;&#;Generic

  • Dark Space ()
  • Time Riders ()
Rolemaster Standard System
  • Arms Law ()
  • Spell Law ()
  • Creatures & Monsters ()
  • Gamemaster Law ()
  • Rolemaster Standard Rules ()
  • Player Guide ()
  • Arcane Companion ()
  • Treasure Companion ()
  • Races & Cultures: Underground Races ()
  • Castles & Ruins ()
  • Talent Law ()
  • Weapon Law - Firearms ()
  • Martial Arts Companion ()
  • Essence Companion ()
  • Channeling Companion ()
  • Mentalism Companion ()
  • and a Foot Pole ()
  • 10 Million Ways To Die ()

&#;&#;Shadow World

&#;&#;Generic

  • Black Ops ()
  • Shades of Darkness ()
  • Pulp Adventures ()
  • Nightmares of Mine ()
Rolemaster Fantasy Role Playing
  • Arms Law ()
  • Character Law ()
  • Spell Law: Of Essence ()
  • Spell Law: Of Channeling ()
  • Spell Law: Of Mentalism ()
  • Gamemaster Law ()
  • Creatures & Monsters ()
  • Rolemaster Fantasy Role Playing ()
  • Treasure Companion ()
  • School of Hard Knocks - The Skill Companion ()
  • Channeling Companion ()
  • Fire & Ice: The Elemental Companion ()
  • The Armory ()
  • Mentalism Companion ()
  • Construct Companion ()
  • Races and Cultures ()

&#;&#;Shadow World

  • Shadow World Master Atlas ()

&#;&#;Aernth

  • City of Archendurn ()
  • Dún Crú ()

&#;&#;The Echoes of Heaven[8]

  • The Echoes of Heaven Campaign Setting ()
  • The Last Free City ()
  • On Corrupted Ground ()
  • Bestiary ()
  • In His Name ()
  • The Day Before Apocalypse ()

Supplementary publications[edit]

Several publications and magazines with supplementary game material has been issued under the ICE brand over the years.

For the Rolemaster Standard System, Rolemaster Annual and Rolemaster Annual included new additional rules for that game system, including new professions, races, spelllists, and errata.

For the Rolemaster Fantasy Role Playing system, Guild Companion Publications (GCP) issued Rolemaster Quarterly from April to August The magazine was dedicated to presenting optional rules and play material, and a total of seven magazines were published.[9]

Several Electronic Roleplaying Assistants (ERAs) have been issued for use with the RMC, RMSS and RMFRP systems since They are computer applications, developed for use with Windows, Mac OSX and Linux, helping players and game masters running the game digitally, including character creation and management.[10]

Reception[edit]

In the August edition of Dragon (Issue #88), Arlen Walker asked if the hefty $48 price tag for the second edition boxed set was worth the money, and provided a long and in-depth examination of the box's contents. Walker had quibbles over the combat system, which seemed to generalize rather than individualize weapons; and he felt the book on animal encounters had very little information about the actual animals. Walker concluded, "Is the Rolemaster system worth the $48, then? The answer is a resounding 'maybe.' If you want a freer, more open game than you are currently playing, I’d say it is probably worth it. Even with the inconsistencies noted it still allows more freedom of choice than almost any other game. Although the physical size of the game is rather imposing, the actual mechanics run rather smoothly and simply."[11]

Walker also reviewed the separately published books Character Law, Campaign Law, Spell Law, Claw Law and Arms Law.

  • Character Law Although Walker liked the ability to move randomly generated ability scores around to produce the most beneficial results for the character class sought, he disagreed with the system of rolling dice ten times in order to generate character abilities, and then raising two of those abilities up to 90, if they were not already 90 or better. Walker felt this created a monochrome cast of characters and non-player characters. Walker liked the different ways that characters could gain experience points, such as travel, having religious experiences such as visions, and for coming up with a brilliant idea — although he thought this one would probably lead to arguments over which player had originally voiced the germ of the idea. But he didn't like the idea that characters get experience points for dying.
  • Spell Law Walker was impressed with the variety of spells detailed in Spell Law, numbering over two thousand. He found that the "spell-casting system is somewhat more complicated than in other games, but not unplayably so."
  • Arms Law He had quibbles about Arms Law — combat was very fast and lethal due to the high amount of damage inflicted by a single blow, and he believed that new players used to other role-playing systems should be made aware of this. Walker also questioned why a character could not parry with a two-handed weapon, although he realized it was probably "a concession to speed of play."
  • Claw Law Walker criticized the lack of descriptions of the animals covered in Claw Law, saying, "The animal descriptions have little if anything to do with animals. Calling them descriptions, in fact, is probably overstating the case dramatically We are told nothing else about the animal, including what it looks like, where it can be found, and how it will behave if found." Walker went on to question why "Historical Weapons" were found in this book, which was supposed to be about damage from animals and monsters, rather than in Arms Law. He also criticized the lack of variety these weapons represented, since to calculate damage and other combat-related numbers for these exotic weapons, referees were simply referred to equivalent weapons in Arms Law. "For example, if you wish to have your character use a Katana, you use the same chart as if he were using a broadsword. The cover blurbs (for Arms Law) say, 'Because a mace is not an arrow or a scimitar' yet this section says a broadsword is both a long sword and a sabre (as well as a Katana) and a dart is a dagger, because they use the same tables."
  • Campaign Law Unlike the first four books, Walker had high praise for Campaign Law, saying, "Whether you’re looking for a new system to run or not, Campaign Law is definitely worth the $10 price of admission. The information and guidelines this book will give you on fleshing out and filling in a consistent campaign world are almost invaluable. All I can say is that if this book had been available when I first began running campaigns, it would have saved me at least a year of development time."[11]

Eleven years later in the September edition of Dragon (Issue ), Rick Swan reviewed the updated page Arms Law book that had been released in conjunction with the revised Rolemaster Standard System edition. Swan still found the complexity of the Rolemaster system astounding, saying, "With its tidal wave of numbers, formulas, and tables, the Rolemaster game always struck me as the kind of fantasy RPG that calculus professors play on their day off." Swan found Arms Law to be "mainly a book of tables — more than pages worth." He gave the book an average rating of 4 out of 6, and recommended it only for the mathematically inclined: "If you read computer manuals for fun, if you get misty-eyed thinking about your high school algebra class, if you wonder why your friends complain about something as trivial as filling out tax forms, then Rolemaster ought to be right up your alley. Arms Law is as good a place as any to begin your investigation."[12]

A year later, in the July edition of Dragon (Issue ), Swan reviewed the new supplement Arcane Companion that had been published in conjunction with the revision of the magic system in the Rolemaster Standard System edition. Swan reiterated that the Rolemaster system was a mathematician's delight: "Saturated with charts and numbers, it's for players who buy pocket calculators by the crate If you're the kind of guy who needs his fingers to do arithmetic, this ain't your kind of game." Despite this, Swan found Arcane Companion to be "not only comprehensible, but entertaining, thanks to the designers’ efforts to infuse the facts and figures with vivid imagery." Swan concluded that because this supplement was so solidly linked to the Rolemaster system, it could not be ported to another game system, but "experienced players should welcome this ambitious expansion with open arms. And if you’re among those who’ve dismissed Rolemaster as not worth the effort, sneak a peek at Arcane Companion; it might tempt you to reconsider."[13]

In a reader poll conducted by Arcane magazine to determine the 50 best roleplaying systems, Rolemaster was ranked 15th. Arcane editor Paul Pettengale commented: "Often used as an archetypal example of a complex roleplaying system, Rolemaster is a fairly numbers-heavy game that also relies on the use of a lot of tables. Most notable are its notorious 'critical hit' charts, which are subdivided by damage type and describe various horrific wounds in graphic detail. If you're looking for a highly detailed and fairly complex system, Rolemaster has a great deal to recommend it. The rules are fairly well organised and very flexible, easily adaptable to a wide variety of situations. On the other hand, if you're not one for tables and calculations, it's probably not going to ring your bell."[14]

Reviews[edit]

See also[edit]

References[edit]

  1. ^"ICE is Back in Distribution". The Guild Companion. 25 February Retrieved 20 May
  2. ^"Iron Crown Enterprises is back". RPG.net. 6 January Retrieved 20 May
  3. ^"Rolemaster - The Basics". Noble Knight Games. Retrieved 25 May
  4. ^"Rolemaster Classic". Guild Companion Publications Ltd. Retrieved 25 May
  5. ^"Rolemaster Classic System Information". RPG.net. Retrieved 20 May
  6. ^"Rolemaster Express (RMX)". RPGG. Retrieved 25 May
  7. ^"Rolemaster Express". Noble Knight Games. Retrieved 20 May
  8. ^Note: The Echoes of Heaven is a multi-system campaign published for Rolemaster 3rd and 4th ed., HARP, HERO, and d
  9. ^"Rolemaster Quarterly". rpggeek.com. Guild Companion Publications (GCP). Retrieved 25 May
  10. ^"ERA for Rolemaster". DriveThruRPG.com. Iron Crown Enterprises (ICE). Retrieved 2 June
  11. ^ abWalker, Arlen (August ). "ICE can stand the heat: A long look at Iron Crown's Rolemaster series". Dragon. TSR, Inc. (88): 64–
  12. ^Swan, Rick (September ). "Roleplaying Reviews". Dragon. TSR, Inc. ():
  13. ^Swan, Rick (July ). "Roleplaying Reviews". Dragon. TSR, Inc. (): –
  14. ^Pettengale, Paul (Christmas ). "Arcane Presents the Top 50 Roleplaying Games ". Arcane. Future Publishing (14): 25–

External links[edit]

Sours: https://en.wikipedia.org/wiki/Rolemaster

Tag Archives: Rolemaster Classic

Out now &#; Molemaster for Rolemaster!

Posted onApril 1, bycolinice

Iron Crown Enterprises are pleased to announce the release of a brand new rules expansion for Rolemaster &#; Molemaster for Rolemaster.   Created for the new Unified Rolemaster system (yet to be released, sign up to our newsletters to be … Continue reading →

Posted inICE Announcement, News, Product Announcement|TaggedApril Fool, HARP, Molemaster, RMFRP, RMU, Rolemaster, Rolemaster Classic|

Rolemaster Classic goes electrum!

Posted onJune 9, bycolinice

It is with great pride and pleasure that Iron Crown Enterprises can announce that all three core rulebooks for Rolemaster Classic (Character Law, Spell Law and Arms Law) are now electrum pick products on RPGNow!   We&#;re proud of all … Continue reading →

Posted inForum Posts, ICE Announcement, News, Product Announcement|TaggedArms Law, Character Law, fantasy, Rolemaster, Rolemaster Classic, Roleplaying, RPGNow, Shadow World, Spell Law|

RMC Character Law now an electrum pick!

Posted onDecember 16, bycolinice

At Iron Crown Enterprises we&#;re proud of all of our products regardless of how popular they are. When one reaches the heights of electrum pick on RPGNow however, we&#;re especially proud. We&#;re thrilled to announce that this month has seen … Continue reading →

Posted inICE Announcement, News, Product Announcement|TaggedCharacter Law, Electrum pick, RMC, RMC Character Law, Rolemaster Classic, RPGNow|

ERA The Armory &#; Out Now

Posted onMarch 29, bycolinice

It is with great pleasure that Iron Crown Enterprises is able to announce the launch of two brilliant new add-ons for the Electronic Roleplaying Assistant (ERA) e-support package. Ladies and Gentlemen, meet ERA for Rolemaster RMFRP The Armory and ERA … Continue reading →

Posted inICE Announcement, News, Product Announcement|Taggede-support, ERA, ERA for Rolemaster, RMC, RMFRP, Rolemaster, Rolemaster Classic, Rolemaster Fantasy Role Playing|

Rolemaster Combat Minion &#; Now a silver pick product

Posted onFebruary 16, bycolinice

Iron Crown Enterprises are thrilled to announce that the brilliant e-support product Rolemaster Combat Minion &#; Rolemaster Classic Edition has now reached the status of &#;Silver Pick Product&#; on RPGNow.   Under 6% of products on RPGNow receive this accolade … Continue reading →

Posted inICE Announcement, News, Product Announcement|Taggedattack tables, critical tables, e-support, RMC, Rolemaster, Rolemaster Classic, Rolemaster Combat Minion|

ERA for Rolemaster Classic now a copper pick!

Posted onAugust 3, bycolinice

All three modules of ERA for Rolemaster Classic are now copper pick products on RPGNow!   We&#;re thrilled to see that so many people have bought and enjoyed Arms Law, Spell Law and Character Law and would like to thank … Continue reading →

Posted inICE Announcement, News, Product Announcement|Taggede-support, ERA, ERA for Rolemaster, Rolemaster, Rolemaster Classic, RPGNow|

Tales from the Green Gryphon Inn &#; Now on Fantasy Grounds

Posted onJuly 27, bycolinice

You can now get the brilliant Shadow World adventure module &#;Tales from the Green Gryphon Inn&#; as an add-on module to the Rolemaster Classic ruleset on Fantasy Grounds.   Fantasy Grounds is a virtual tabletop (an application acting as a … Continue reading →

Posted inFantasy Grounds, ICE Announcement, News, Product Announcement|Taggedadventure, e-support, Fantasy Grounds, RMC, Rolemaster, Rolemaster Classic, Shadow World, Tales from the Green Gryphonn Inn|

Sours: https://ironcrown.com/blog/tag/rolemaster-classic/
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Past Versions of Rolemaster

System ItemRolemaster Classic (RMC)Rolemaster Fantasy Roleplaying (RMFRP)StatsRMC has the same 10 stats that RMFRP has. However, the stats bonuses are approximately two to three times as large as those in RMFRP.RMFRP uses the same 10 stats that are found in RMC. However, RMFRP has smaller stat bonuses. This is due to how the stat bonuses are applied to the skills (see below).RacesRMC contains 11 races for players to choose from in the book, Character Law.RMFRP only has 5 races in its core book. However, the expansion RMFRP book, Character Law, adds 7 more races to the mix.
 
6 of these 7 are the same races as are found in RMC, but RMC&#;s Fair Elves have been renamed to Grey Elves and RMFRP&#;s Character Law adds Mixed Men to the list of available races.CulturesCulture has no effect except to determine what languages might be available. A Game Master (GM) is also advised that Cultures can be used to restrict what skills and/or equipment are available to a starting character.Cultures in RMFRP are fuller and provide more detail in creating characters by describing things like Clothing & Decoration, Fears & Inabilities, Lifestyle, Hobbies, Religion, Marriage Patterns, and much, much more.
 
The RMFRP Character Law also expands the concept of Cultures so that Common and Mixed Men are able to select what Culture they are from by providing more generic cultures for those 2 races.ProfessionsThe core RMC book, Character Law contains 20 professions, 15 of them being spell using professions.
Of those 15 spell using professions, 3 are Semi-spell Users, 3 are Hybrid Spell Users and the rest are Pure spell users.The core RMFRP book contains 9 professions, of which 6 are spell users. The RMFRP Character Law adds another 11 professions to bring this total up to 20, with 15 of those 20 being spell users.
 
Of those 15 spell users,6 are Semi-spell Users, 3 are Hybrid Spell Users, and the remainder are Pure Spell Users.SkillsRMC has a core list of 28 primary skills. It also has a list of 43 optional Secondary skills. The Secondary skills may be added in any combination by the GM. Each skill is associated with 1 or 2 stats, and uses the average of those stats as a bonus to the skill itself.
 
Learning spells is also considered a skill, so any character may learn spells, although a character&#;s profession and realm (the source of their magic) determines what spells they learn and to what level they can be learned.
 
The GM is the one who determines what skills will be used in the game.RMFRP has + skills divided among 56 different skill categories.
A player is able to purchase skill ranks in both categories and individual skills. Each skill is associated with 3 stats and the stat bonuses from each are all added to the bonus from the skill ranks. Different categories and skills use different progression rates for determining their bonuses
 
In addition to the standard costs for the profession, RMFRP also include Restricted, Everyman, and Occupational skill classifications. These classifications can change the number of ranks actually received from the purchase of a single rank, from requiring 2 purchased ranks to gain a single actual rank to receiving 3 ranks for each one purchased.Profession BonusesIn RMC, all but the Pure and Hybrid spell users receive a bonus to their weapon skills. This bonus ranges from a +1 to a +3 and is received at each level and applied equally to all weapon skills. Pure and Hyrbrid spell users receive a bonus of +1 per level to all of their spell casting.In RMFRP, professional bonuses are a single static bonus that is applied when the character is first created. These bonuses are given in multiples of +5 (i.e. +5, +10, +15, +20, etc.), and they apply equally to all skills in a given category.Training PackagesRMC does not contain any rules for Training Packages.In RMFRP, Training Packages (TPs) are special packages that when purchased, grant the character a number of ranks spread across several skills, as well as the chance to gain some special items.
 
Each TP has a specific cost for each professionSpellsRMC&#;s Spell Law contains all of the spells you need for the professions given in RMC&#;s Character Law. You also get evil spell lists for each realm.
 
In RMC, the core method of learning spells is relatively simple, but of a random nature. The player purchases as many ranks in the spell list as he wants and then makes a percentile roll, adding +5 to the roll for each rank purchased. If the total is or higher, then the character learns a portion of the spell list (determined by both profession and the type of list &#; Open, Closed, or Base). There are also other optional methods of Spell List aquisition available.
 
RMC&#;s Spell Law also contain a very complete and thorough discussion of the various types of spells and how they are resolved. The spell type known as Passive in RM2, now has those spells identified as either Informational or Utility.In RMFRP, Spell Law has actually been divided into 3 seperate books, Of Channeling, Of Essence and Of Mentalism. Each book contains all of the spells needed for that realm, including the evil spell lists for that realm. 
Each rank purchased in a spell list indicates that the character knows that particular spell list to a level equal to the number of ranks known. Characters have different costs for the different spell lists based on the type of list that they are purchasing (i.e. Open, Closed, Base, Other Base, Other Realm, etc.).CombatRMC&#;s Arms Law contains 30 individual weapon tables, 13 special attack tables, and hundreds of critical and fumble results.
 
Arms Law also contains a special tactical/initiative system designed specifically for RMC. It is an activity percentage system that allows for a simple, yet flexible method of handling actions in combat.RMFRP contains a condensed set of combat tables in its core book with one attack table for each basic type of attack. The critical table format differs from RMC. In RMFRP the flavor text is completely separate from the additional damage dealt by the blow.
 
The tactical/initiative system is similar to the one used in RMC, but it is split into 3 different phases (Snap, Normal, & Deliberate), with a character being able to perform a full action in any of the phases so long as their total activity percentage does not exceed %.
 
RMFRP has its own version of Arms Law which is essentially the same as in RMC (except for the critical descriptions as noted above) and some of the additional text that it contains.Background Options (& Talents/Flaws)RMC contains five types of Background Options; Set Options, Special Abilities, Special Items, Special Wealth, and Special Status.
 
These 5 categories of Background Options provide the character with free skill ranks, special backgrounds that affect the game in play (i.e. impoverished or royal blood), magic items, extra starting money, and even abilities that combine both a talent and a flaw into a single package.In the RMFRP book, you will find the same Background Options as are found in RMC.
 
In RMFRP&#;s Character Law, there is an alternative to this Background Options system. This alternative involves a very well defined system of Talents and Flaws as separate entities that can be acquired to help make characters even more unique. This system allows for both choice and for random rolling on several tables to assign the talents/flaws.OptionsAcross RMC&#;s three core books (Character Law, Arms Law, & Spell Law), there are literally dozens of options that a GM can use to customize Rolemaster to make it better fit their setting.RMFRP contains very few options that a GM can use to customize their game.Books Required to PlayIn order to play RMC, a group will require all three of RMC&#;s core books. This means the RMC Character Law, the RMC Spell Law, and the RMC Arms Law.
 
Rolemaster Classic has few expansion books available, though most of the RM2 products are fully compatible. In order to play RMFRP, a group will only require the RMFRP core book, Rolemaster Fantasy Roleplaying. However, that is not the only core book. That is a single book introduction to the system, and as noted in several places above, only contains a subset of the full RMFRP system. To have everything described above in full, you would need the RMFRP core book, the RMFRP Character Law, the RMFRP Arms Law, and the three spell books; Of Channeling, Of Essence, & Of Mentalism.
 
There are a number of other products that can be used to expand the RMFRP system.
Sours: https://ironcrown.com/rolemaster/rolemaster-past/
Colour-shifter - The Praise Of Old Men S01E39 Rolemaster Classic RPG Fantasy Grounds Actual Play

City of Archendurn

 Title   Publisher   Price  City of Archendurn
Archendurn, capitol of the kingdom, is your first portal to adventure on the world of Aernth, a medieval fantasy setting with Celtic overtones, tempered with a dash of gritty realism. In this page module written by Aaron Smalley, you will find a richly detailed living city, illustrated with color street-maps and floor plans of selected buildings. NPCs from all walks of life from reigning monarch   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Shadow World: Eidolon: City in the Sky
The palace-city of Eidolon floats in the sky above the northern coast of the great continent of Emer, hovering arrogantly over the sprawling canal-city of Sel-kai below. Eidolon is a place of magic and wealth: a beautiful marble, crystal and glass metropolis which is the capital of the powerful economic city-state. It is also the haven and hub to legendary skyships: vessels which sail the winds. Meanwhile,   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Shadow World: Emer III
Terry Amthor brings a new realm of Shadow World to life in this all-new region module for the continent of Emer. The mysterious rainforests of Khûm-kaan and the plains of Onar are finally revealed! Emer III Contains:Two Jerak Ahrenreth Citadels: the Tower of Vour and the Ahrenæk, home of the Artificer A’kesh.The Lost City of Zæn, including ancient   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Shadow World: Haalkitaine & The Court of Rhakhaan
The Imperial city of Rhakhaan is teeming with intrigue and adventure, from scandals in the nobility, to criminals roaming the dark alleys, to terrors in the sewers… and most terrifying: a dark conspiracy of evil! Haalkitaine Second Edition includes: New: Sewer and Catacombs maps, with detailed descriptions and encounter charts. More than a dozen all-new adventures, including   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Shadow World: Jaiman : Land of Twilight
The Second Edition of Jaiman: Land of Twilight contains: Updated and greatly expanded text, particularly the overview of the continent, including Urulan and other regions. Updated Timeline with many new events. Stats for Rolemaster Classic/RM2 and RMSS/ RMFRP. All-new layout with full color interior. New Jaiman map for the GM to give to PCs; other region maps collected. Many new illustrations, including   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Shadow World: Tales from the Green Gryphon Inn
Terry Amthor brings you a brand-new adventure module for Shadow World. Set in northern Rhakhaan on the continent of Jaiman, this module includes: Nine complete adventures, plus several adventure seeds Complete plans of the Green Gryphon Inn, along with profiles of the eccentric staff. Complete stats for major NPCs in Rolemaster Second Edition/RM Classic and RMRFP /RMSS. Charts for area encounters,   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Rolemaster Classic Arms Law
Get Critical Arms Law is about FRPG combat - the kind that leaves you shaking and bragging to your friends about your character's exploits. If you prefer safe, ho hum, by-the-numbers RPG combat then Arms Law is not for you. If you are looking for FRP combat that leaves you breathless your quest ends here. Arms Law is a fantasy combat system designed to be used with ICE's Rolemaster   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Rolemaster Classic Character Law
A Classic Returns. Rolemaster, the greatest RPG system of all time is back. Rolemaster Classic: Character Law marks the return of the original revered Rolemaster system. This volume encompasses the Character Law section of the hallowed "red border edition" Character & Campaign Law and has been completely updated and expanded. The original Character Law pioneered many of   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Shadow World: The Cloudlords of Tanara
A classic module of Shadow World, set in the east of the continent of Jaiman, and updated by Terry Amthor for play in both its original time era and the current Shadow World timeline. The original Cloudlords of Tanara was set over three thousand years before the present time of in the Third Era. Some things are the same, but many things have changed. Groups dormant for ages have awakened again   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Shadow World: The Land of Xa-ar
Terry Amthor makes a triumphant return to the Shadow World in this all-new region module for The Land of Xa-ar and Northern Saralis on the continent of Jaiman. Jerrin is King in Haalkitaine, and while he claims to be Emperor of all Jaiman, he is far away to the east and the Phoenix Crown holds no real power here. Xa-ar and Saralis are fractured lands, trying to recover from the last occupation by   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Rolemaster Classic: Creatures & Treasures
Here be dragons and giants and other nasty critters. Beware of teeth that snatch and claws that scratch! Creatures & Treasures is back, with more teeth, talons, stings and tentacles than ever. Put some bite into your players' next encounter and power up your monsters with C&T. Not happy with the existing monsters? Then create your own, using the section on designing monsters   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Shadow World Master Atlas (3rd Edition)
Shadow World A planet hangs on the threshold between Order and Chaos, a focus of strange powers and portals to alien dimensions. Sorcery clashes with ancient technology while capricious deities make war and the Dragonlords walk as men. Against them all rises the Unlife, a force whose dark servants seek the destruction of all that lives The long wait is over Return to the Shadow World,   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Shadow World: Powers of Light and Darkness
The Raven Queen didn't even bother to rise from her throne as she cast her spell. Red forks of light lashed out from her long black fingernails and stabbed at the second Clycallah spy. He screamed and crumpled at her feet next to his cohort. She hadn't gotten anything useful from the first prisoner, but maybe this one will last a bit longer   The Queen's lips curled into a   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Guild Adventurer #1
The first issue of The Guild Adventurer has arrived. The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. Our all-star cast of contributors have created the following rich and diverse set of scenarios to put the adventure back into your games: "The Temple of the Three",   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Rolemaster Fantasy Weapons
Sixteen weapon attack tables for Rolemaster Classic and RMSS/FRP: Baw Chakram Chegain Cabis Dag Ge Ikasha Irgaak Kalta Kynac Long Knife Long Kynac Saren Shangkana Typh Yarkbalka    [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Guild Adventurer #2
The second issue of The Guild Adventurer has arrived!. The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. In this, the second issue, we have two double-length adventures, two normal-length scenarios and one adventure location: "Rose Petals and Snow Lions", a double-length Shadow World adventure   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Guild Adventurer #3
The third issue of The Guild Adventurer has arrived! The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. In this, the third issue, we have four adventures and one campaign resource article: "The Keeper of the Thorn", a Shadow World adventure set on the continent of Jaiman and a followup to the   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Guild Adventurer #4
The fourth issue of The Guild Adventurer has arrived! The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World and HARP. In this, the fourth issue, we have five adventures: Who Saves the Savior - a high-level scenario by Robert Defendi for the Echoes of Heaven setting, statted for Rolemaster and HARP. Unusual Heroes - this   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order HARP Garden of Rain
Garden of Rain is designed as a HARP Fantasy adventure module for 4 or more characters of 5th or 6th level. It is also statted for Rolemaster Classic and Rolemaster Fantasy Roleplaying. The community of Vallegarde, a once prosperous village in a remote mountain valley, is beset by freak rainstorms that threaten to drown all its inhabitants in an unstoppable flood. Arriving in the nick of   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Dun Cru
Deep within the Dark Woods of the kingdom of Archendurn is a ruined fortress, Dún Crú. Rumors say that it has become the lair of bandits or evil goblins. Legends say that it is haunted by the spirits of its garrison. Are you brave enough to seek answers to the mysteries of Dún Crú? Dún Crú is a complete adventure module for Rolemaster (both RMSS/FRP and   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Shadow World: Aalk Vaalg: Citadel of Osaran
A short adventure set in the Zor Wastes of Jaiman with links to Haalkitaine. The PCs Might: Discover a Portal network which might become useful in later adventures, Explore the Zor Wastes and its denizens.  Infiltrate the complex secret citadel of the High Priest Dansart, and perhaps gain priceless treasure. Rescue an imprisoned Loremaster Apprentice and gain the gratitude of the Loremasters. Suffer   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Shadow World: Six Rolemaster Heroes
A present from Terry. You have seen these intrepid adventurers in many of our recent Shadow World products. Now find out who they are and what are their stories. Complete with Rolemaster stats.    [click here for more]Iron Crown Enterprises  FREE 

Buy Now Shadow World: The Haunted Village
A short adventure set in Southwestern Emer as a taster for the Emer IV sourcebook Complete with Rolemaster stats for RM2/Classic and RMSS/FRP    [click here for more]Iron Crown Enterprises Pay What You Want

Add to DriveThruRPG.com Order At Rapier's Point
En Garde! True adventure awaits those willing to risk everything for fame, fortune, and honor. If you enjoy intrigue among the world's most powerful people, climactic battles with arch villains, and swooping in to save the day at the very last minute, then you, my friend, were born to be a swashbuckling hero! At Rapier's Point presents a whole new facet to your role playing campaign - that   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Creatures and Treasures II
Creatures & Treasures II is a Rolemaster bestiary offering complete descriptions and game stats for hundreds of fantasy beasts, including Composite Monsters, Artificial Beings, and Entities from Deep Space! Also included are revised and reformatted guidelines for generating random treasure hoards, along with a huge listing of Modest, Potent, Most Potent and Artifact magic items. There are   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Creatures and Treasures III
Creatures & Treasures III, in the tradition of the immensely popular C&T and C&T II is an invaluable supplement offering information and stats for three key elements of fantasy role playing: creatures, treasures, and encounters. Although designed for use with the Rolemaster system, it is easily adaptable to most other major role playing systems. This bestiary presents a host of   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Demons of the Burning Night
A classic Shadow World adventure module The island of Aranmor is a land where forces of nature battle themselves. Many believe that there is more to this enigmatic place than ruins and rumbling volcanoes. Stories about Aranmor range from reports of shipwrecked sailors driven to cannibalism to tales of soul-stealing ghouls. One popular tale cliams that Kadaena, a fallen Empress from the First   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order ERA for Rolemaster
Rolemaster is a detailed role playing game, providing the means to create all kind of characters and resolve maneuvers of any kind, all by following a consistent set of rules and tables. ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster campaigns. Just by running this free application players can create their characters using a step by step wizard, then level them up   [click here for more]Iron Crown Enterprises  FREE 

Buy Now ERA for Rolemaster RMC Armory
This product is an add-on feature package for ERA (see /product//ERA-for-Rolemaster). ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster campaigns. Using ERA players can create their characters using a step by step wizard, then level them up and configure all details in stats, skills and special abilities, even overriding the automatic calculations. Afterwards,   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order ERA for Rolemaster RMC Arms Law
This product is an add-on feature package for ERA (see /product//ERA-for-Rolemaster). ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster campaigns. Using ERA players can create their characters using a step by step wizard, then level them up and configure all details in stats, skills and special abilities, even overriding the automatic calculations. Afterwards,   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order ERA for Rolemaster RMC Character Law
This product is an add-on feature package for ERA (see /product//ERA-for-Rolemaster). ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster campaigns. Using ERA players can create their characters using a step by step wizard, then level them up and configure all details in stats, skills and special abilities, even overriding the automatic calculations. Afterwards, they   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order ERA for Rolemaster RMC Combat Companion
This product is an add-on feature package for ERA (see /product//ERA-for-Rolemaster). ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster campaigns. Using ERA players can create their characters using a step by step wizard, then level them up and configure all details in stats, skills and special abilities, even overriding the automatic calculations. Afterwards,   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order ERA for Rolemaster RMC Creatures
This product is an add-on feature package for ERA (see /product//ERA-for-Rolemaster). ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster campaigns. Using ERA players can create their characters using a step by step wizard, then level them up and configure all details in stats, skills and special abilities, even overriding the automatic calculations. Afterwards,   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order ERA for Rolemaster RMC Oriental Companion
This product is an add-on feature package for ERA (see /product//ERA-for-Rolemaster). ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster campaigns. Using ERA players can create their characters using a step by step wizard, then level them up and configure all details in stats, skills and special abilities, even overriding the automatic calculations. Afterwards,   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order ERA for Rolemaster RMC Rolemaster Companion I
This product is an add-on feature package for ERA (see /product//ERA-for-Rolemaster). ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster campaigns. Using ERA players can create their characters using a step by step wizard, then level them up and configure all details in stats, skills and special abilities, even overriding the automatic calculations. Afterwards,   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order ERA for Rolemaster RMC Spell Law
This product is an add-on feature package for ERA (see /product//ERA-for-Rolemaster). ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster campaigns. Using ERA players can create their characters using a step by step wizard, then level them up and configure all details in stats, skills and special abilities, even overriding the automatic calculations. Afterwards,   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order ERA for Rolemaster RMC Treasures
This product is an add-on feature package for ERA (see /product//ERA-for-Rolemaster). ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster campaigns. Using ERA players can create their characters using a step by step wizard, then level them up and configure all details in stats, skills and special abilities, even overriding the automatic calculations. Afterwards,   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order ERA for Shadow World RMC
This product is an add-on feature package for ERA (see /product//ERA-for-Rolemaster). ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster campaigns. Using ERA players can create their characters using a step by step wizard, then level them up and configure all details in stats, skills and special abilities, even overriding the automatic calculations. Afterwards, they   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order ERA RM Classic Core Datasets [BUNDLE]
This special bundle product contains the following titles.ERA for Rolemaster RMC Arms LawRegular price: $ Bundle price: $ Format: ZIP File This product is an add-on feature package for ERA (see /product//ERA-for-Rolemaster). ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster campaigns   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Gethaena Underearth Emer
A classic Shadow World sourcebook Vast caverns thread the earth beneath the continent of Emer. One of these natural vaults contains a realm of bronze sands and silver grasses lit by a magical sky-roof of brass. Six immortal, evil lords - the Ishru - reside in castles overlooking the deserts and the steppe. They vie among themselves for supremacy, unaware that their holdings may all be destroyed   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Islands of the Oracle
A classic Shadow World module Throughout most of the Third Era, the five Abarquan Islands have remained peaceful and safe, protected by their isolation and by the Great Oracle, an unseen but powerful presence whose palace atop Mount Tatham is a refuge to all in need. Unknown to the Saurkur, a race of intelligent reptiles who inhabit the isles, forces of the Unlife have seized control of one   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Kingdom of the Desert Jewel
A classic Shadow World regional module Over the ages, the people of Gethrya have built a great and orderly society ruled by benevolent kings and blessed by the gods. Here, revered priests and astrologers define the way of life, but perils old and new threaten this stable order. To the untamed east, bloodthirsty reptilian monsters known as Obanshi prowl the wastes of the Chavad Mountains   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Oriental Companion
Oriental Companion is your guide to using Rolemaster for the land of the Orient; an adventurous world with Samurai and Ninja. Rolemaster's Orient is a hybridization of many Far Eastern cultures injected with a mix of fantasy and wonder. This book contains new Rolemaster professions, skills, powers, creatures, and items for the Orient, plus plenty more. The Oriental Companion can be used   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Quellbourne: Land of the Silver Mist
A classic Shadow World module Set sail for the Land of the Silver Mist, where treasure and undead alike rest uneasily in the ruins of Quellbourne's capital city, Quellburn. Overcome by the forces of the Unlife centuries before, the rugged Mannish population of this fog-swept land struggles to survive, battling pirate bands of Ice Krals and raiding Trolls, as they mine for gold and silver. Fortune   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Rolemaster Classic Spell Law
The magic has returned! Spell Law, the heart of the Rolemaster magic system is back with more power. Re-edited, reorganised, this new edition of Spell Law gives your favourite spellcaster the punch they need to take on the villains or extra punch if they are the bad guys. Explore new realms of power and plumb the depths of magic without sacrificing playability. Why settle for less   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Rolemaster Combat Minion (RM Classic License)
For those wanting a simple & fast way to manage combat encounters, "Rolemaster Combat Minion" is a free web app to help GMs process and track combat encounters and stats/health/wounds. It streamlines the entire combat process, including initiative, combat calculations, attack and critical tables. It can be used on any desktop PC or tablet with a normal web browser. All you need to do is purchase   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Rolemaster Companion I
Digitally remastered and including updates for Rolemaster Classic, Rolemaster Companion I is a must for all Rolemaster (2nd Edition and Classic) fans. Every aspect of Rolemaster is expanded with optional rules and guidelines. To SPELL LAW, new individual spells (from 1st to 75th level) and 31 new spell lists along with supernatural   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Rolemaster Heroes and Rogues
Have you ever needed a detailed Non-Player or Player character at the spur of the moment, complete with skills, spell lists and background, but did not know where to turn? Wonder no longer, your search is over! Rolemaster Heroes and Rogues is the answer - complete game information for 24 Rolemaster characters at seven different levels. Get your players ready, because your Rolemaster campaigns   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order Sea Law
Sea Law contains the ship combat system and naval campaign guidelines for the Rolemaster system. With Sea Law a GM can set up and resolve naval battles involving a wide variety of ships from early oared galleys to great sailing ships. In fact, the combat system doesn't require a GM-it is a fully functional boardgame. Sea Law has everything you need to handle action on the   [click here for more]Iron Crown Enterprises $

Add to DriveThruRPG.com Order The Iron Wind
Before Shadow World, there were the Loremaster modules: The Iron Wind recounts the tale of Elor Once Dark, a famed Loremaster who traveled to the chill land of the Mur Fostisyr, snow-clad isles surrounded by cruel glaciers and treacherous icy wastes. It is the home of the Iron Wind, an arm of the unlife threatening to subdue the valiant peoples of the isles. Demons, supernatural   [click here for more]Iron Crown Enterprises $

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Sours: https://www.drivethrurpg.com/

Classic rolemaster

Re: Rolemaster Classic: Thoughts?

Postby Philotomy Jurament »

I've ran a lot of Rolemaster 2. I liked it (and will comment more in a sec). I played some Rolemaster RMSS, but I didn't care for it, compared to RM2. I'm not familiar with Rolemaster Classic, but Google tells me it's a "cleaned up" version of RM2, so I'd probably like it.

The rest of this addresses RM2:

I know RM has a reputation for being complicated, but I don't think actual play is very complicated. Most of the detail tends to be front-loaded in character creation. That can be viewed as a downside. Character creation takes forever. Another potential issue with the system is skill inflation and optional rule inflation. The RM "companions" introduced a tsunami of additional skills and optional rules. The idea is that you pick and choose among them to suit your game, but it's easy to include too much or to screw things up if you don't discriminate carefully. My advice is to just stick with the basic skills and classes in the core rules, at first, and resist the temptation to tinker until you have some experience with the system. Lastly, GM prep tends to be more labor intensive, compared to a system like TSR D&D.

One interesting thing about RM is that it uses classes, levels, and skills in a way that was designed for them to work together from the ground up. It also has a "universal task resolution" system which is well integrated.

The "swingy combat" criticism isn't one I've heard, but I can see where it might come from. Because of RM's system of critical hits, it's possible to land a devastating critical without whittling down an enemies hit points. I found that severe criticals weren't that common unless the PCs were way out of their league, or they failed to put any part of their weapon skill towards their defensive bonus. Say a fighter has +50 skill with his sword. In any given round, he can distribute those 50 points between offense and defense. The temptation to use all 50 points for offense is always there, but it's very risky, and can leave you open to a high result from your enemy, which can lead to a devastating critical. I found that when PCs took a more conservative approach to offensive and defense, the devastating criticals didn't come up that often.

Anyway, I haven't played RM in a few years, but I'd definitely run it, again.

Sours: https://www.dragonsfoot.org/forums/viewtopic.php?t=
Review - Rolemaster RMSS/RMFRP
Rolemaster Classic
Iron Crown Enterprises

Rolemaster Classic Ruleset

Rolemaster is a very detailed, consistent and intuitive system. It is an extremely customizable skill-based system where character development is in the hands of the player as every skill is available to every player but it also makes use of professions, as each profession determines the development cost for the skill. This allows every character to be unique and allows the system to be used with any setting. The official Rolemaster setting is ShadowWorld and is a richly detailed and exotic setting suitable for both veterans and newcomers. Spacemaster is a Rolemaster rules system in a science fiction setting for fans of science fiction Role Playing Games.

While Rolemaster offers far more roleplaying than just combat, the combat system is often one of the most spoken about aspects. The critical charts brought the idea of combat damage from simple numbers to life threatening strikes. Combat also moved from a basic dice rolling mechanic to a strategic decision, as the players are now forced to consider how agressive they wish to be, and how much they left themselves open to one of the death-dealing criticals.

The following is included in the Rolemaster Classic Ruleset:

  • The complete text of the core Rolemaster Classic rules: Arms Law; Spell Law; Character Law; and Creatures and Treasures.
  • Fully automated look-up for combat and spell rolls: resolve attacks and spell results in just a few clicks.
  • Resolve critical strikes and spell effects, plus fumbles and spell failures with ease.
  • Includes 30 individual weapon attack tables, seven spell attack tables, and dozens of criticals and fumbles.
  • Includes more than 2, spell descriptions, across spell lists, and three realms of power.
  • Rules for 20 character professions, including 15 spell-casting professions, and over five dozen skills from which to choose.
  • Descriptions and stats for hundreds of monsters, animals and fantasy races, including Dragons, Demons, Elementals and Giants.
  • Hordes of treasure, both sparkling and magical, with guidelines for generating the treasures to go with your monsters.
  • Supports optional rules to add depth and flavor to your RoleMaster campaign.
  • Drag and drop weapons, skills and spells directly onto your character sheet from the core rule books.
  • Automate the combat sequence, with a fully-featured combat tracker linked to graphical battle maps.
  • Play this much-loved role-playing game with remote friends all over the world, old and new.
  • Automation for many character creation and leveling options (new in )

Adapted for Fantasy Grounds by: Jeremy Wilkerson

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and a one time purchase of the Rolemaster Classic ruleset.

Owned by Iron Crown Enterprises. copyright (C) All Rights Reserved. Used with permission.

Released on April 21,

Designed for Fantasy Grounds version and higher.

Screenshots

DGA

Sours: https://www.fantasygrounds.com/store/product.php?id=DGA

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Such a prospect did not suit me at all. Of course, I was protected, but not the first time. Then I did not expect that our relationship with him would develop so rapidly, and now I was waiting for my period with some danger. The prospect of being pregnant from him, and indeed pregnant in general, did not suit me at all.

And he then poured so much young, aggressive sperm into me that there was something to be afraid of.



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