5e remove poison

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Dungeon Master Assistance


Although save or die poisons haven’t been in D&D since before the 3rd edition, I still regret the time I was running an adventure and a first level character encountered a poison spider. He failed his save and died. Not fun. D&D 5e has really simplified the use of poisons. No more initial and secondary damage. No more ability damage. No onset time. No multiple saves (I was always forgetting to require the second saving throw a few minutes later for secondary damage). And, of course, no save or die.

I am sure there will be more about poison when the Dungeon Master’s Guide comes out, but for now here is my attempt to remove some of the confusion about poisons in the current, fifth edition of Dungeons and Dragons.  [As expected, the Dungeon Master’s Guide contains additional information regarding poisons. Starting on page 257 it describes the four different types of poisons (contact, ingested, inhaled and injury). It also has a list of 14 different sample poisons with their descriptions and prices. It also has information on purchasing poison and on crafting and harvesting poison.]

Using Poison

The only poison listed in the Player’s Handbook is basic poison. You can buy a vile for 100gp. You can coat one slashing or piercing weapon or up to three pieces of ammunition with it. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

The description doesn’t say that the poison wipes off when you hit a creature with it, so you can continue doing damage for 1 minute after it is applied. Plenty of time for the typical encounter. The poison damage is in addition to any other damage the weapon would normally inflict. The creature hit by this poison takes poison damage but doesn’t become poisoned (see below).

Unlike previous editions, the Player’s Handbook doesn’t say that using poison is an evil act. So it is up to the DM to decide. Perhaps some types of poison are more evil than others?

Some poisons do hit point damage, some give you the poisoned condition, and some do both.

Taking poison damage

Poison damage is hit point damage, the type of damage is poison. Most poisons allow a Constitution saving throw to avoid any poison damage [basic poison and poison spray spell for example], but some don’t allow a saving throw [like basilisk poison]. Still others do poison damage on failed save, or half as much damage on a successful save [like the cloudkill spell or dragon breath].

Becoming poisoned

Although a failed saving throw is not always required to receive poison damage, you must always fail your Constitution saving throw to become poisoned. When the description says you “become poisoned” it means that you will have the poisoned condition, which gives you disadvantage on attack rolls and ability checks.

The poison description will indicate how long this condition will last. The weakest last only until the start of your next turn. Others last until end of your next turn, or for 1 minute or for 24 hours. Some last until saved against and allow you to attempt a saving throw each round. The most powerful last until removed by the lesser restoration spell or similar magic.

On a successful saving throw against some creature’s poison, you are immune to this creature’s poison for 24 hours

Additional conditions

While the poison condition is in effect, different poisons may also impose one or more additional conditions (sometimes the additional conditions are only in effect if the saving throw fails by 5 or more). The additional condition might be Paralyzed, Incapacitated or Unconscious. For the Unconscious condition, some poisons allow another creature to use an action to shake the target awake. Although awake, he would still have the poison condition. Another effect could be that you can take either an action or a bonus action on your turn, not both, and you can’t take reactions. Other poisons have you take some amount of poison damage at the start of each turn, or not allow you to regain hit points while you are poisoned.


Arguably, the worst poisons are those that leave you infected with a disease.

These allow a saving throw against disease or become poisoned until the disease is cured.

Here are the diseases listed in the Monster Manual:

GAS SPORE – Spores invade an infected creature’s system, killing the creature in a number of hours equal to 1d12 +the creature’s Constitution score, unless the disease is removed. In half that time, the creature becomes poisoned for the rest of the duration. After the creature dies, it sprouts 2d4 tiny gas spores that grow to full size in 7 days.

OTYUGH and DEATH DOG: Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target’s hit point maximum lasts until the disease is cured.

Like this:



Reference MaterialDungeons and Dragons 5th Edition, Poison, Reference

← D&D 5E – Character Sheet – AutofillD&D 5E – Quick Play Character Sheets →

Sours: https://olddungeonmaster.com/2014/10/06/dd-5e-poisons/

Stops an active poison from affecting a creature. Does not bring back those slain by poison.

Original D&D

Debuted in Men & Magic, for the cleric. Anti-clerics can use the spell as well. Supplement 3: Eldtritch Wizardry allows druids to use the spell as well, at a lower level. 

  • Spell Level 4 (cleric, anti-cleric) or 3 (druid)
  • Duration 1 turn

Stops poison from acting in a creature or object for the duration.


Neutralize Poison

Debuted in the Player's Handbook as a cleric spell and a druid spell.


Level: 4 School: Alteration
Components: V, S
Range: Touch Casting Time: 7 segments
Duration: Permanent Saving Throw: None
Target: Creature touched or 1 cubic foot of substance/2 levels

Removes poison from the creature or substance touched. An unwilling target requires a successful attack roll. Creatures or objects are not prevented from generating new poison.


Not only must the caster hit with an attack, but the target is also allowed a saving throw to negate the effect. On a failure, the target is automatically killed by poison.


Level: 3 School: Alteration
Components: V, S
Range: Touch Casting Time: 5 segments
Duration: Permanent Saving Throw: None
Target: Creature touched

Removes poison from the creature touched. An unwilling target requires a successful attack roll. Creatures or objects are not prevented from generating new poison.


Not only must the caster hit with an attack, but the target is also allowed a saving throw to negate the effect. On a failure, the target is automatically killed by poison.

Sours: https://dungeonsdragons.fandom.com/wiki/Neutralize_poison
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Are there any spells or other effects that remove intoxication?

Since alcohol in large amounts acts like a poison - D&D 5e doesn't differentiate between poison and toxin, to my knowledge - you can use spells such as "Lesser Restoration" to get rid of its effects.

Lesser Restoration: You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

Also the following spell:

Protection from Poison: You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random. For the duration, the target has advantage on saving throws against being poisoned, and it has resistance to poison damage.

Both spells are level 2.

If your DM also gives you levels of exhaustion for drinking (which is a bit over the top, in my opinion) you can either sleep it off or use the "Greater Restoration" spell to remove one level of exhaustion.


As @Icyfire mentioned, there are other ways of getting rid of poisoning, which includes alcohol poisoning.

Those are (no guarantee for completeness):

  • spell Heroes' Feast (credit goes to @Icyfire):

    [...] The creature is cured of all diseases and poison, [...]

  • A paladin's class feature "Lay on hands" (credit goes to @Icyfire):

    [...] Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. [...]

  • A wild magic surge (credit goes to @KumosAgosta):

    53-54: You are immune to being intoxicated by alcohol for the next 5d6 days.

  • Transmuter's stone (School of Transmutation wizard, level 14):

    You remove all curses, diseases, and poisons affecting a creature that you touch with the transmuter’s stone.

  • Raise Dead: You could technically kill yourself and get revived, due to the following passage in the description of Raise Dead. I personally wouldn't recommend this method, but that might just be me. (Note that this also goes for other resurrection spells like Resurrection or True Resurrection)

    This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died.

A quick search for "poison" in the Player's Handbook yielded the following additional results, which only provide benefits (unless you want to get drunk) to yourself, not to others:

  • Druid/Circle of the Land, level 10 feature Nature's Ward: Immunity to poison
  • Monk level 10 feature Purity of Body: Immunity to poison

Non-PHB features etc.

  • XGtE: Description of Brewer's Supplies:

    Medicine. This tool proficiency grants additional insight when you treat anyone suffering from alcohol poisoning or when you can use alcohol to dull pain.

  • VGtM: Yuan-Ti Pureblood player race: Poison immunity
  • VGtM: Ki-Rin lair effect:

    Curses, diseases, and poisons affecting good-aligned creatures are suppressed when those creatures are within 3 miles of the lair.

There might be other creatures in the MM that have similar effects to the Ki-Rin's lair effect, but I don't feel like skipping through any more poison damage attacks and monsters' poison resistances, Volo's Guide had enough of those.

\$\endgroup\$Sours: https://rpg.stackexchange.com/questions/113944/are-there-any-spells-or-other-effects-that-remove-intoxication
Poison in D\u0026D More Talk From the 5th Edition Dungeon Masters Guide

Hey all, and welcome to today’s post, DnD 5e Poison Damage Explained. In this post, we’re going to have look at sources of poison damage, from both creatures and spells, and ways to describe poison damage when it shows up in your game.

In our previous post, DnD 5e Damage Types Explained, we discussed the different types of damage that show up in a typical D&D world. We also mentioned sources of the different types of damage, be it either from spells or from creatures.

So let’s crack into poison damage.

What causes PoisonDamage?

In 5e, there are plenty of sources of poison damage. Most of the sources come from creatures, rather than spells, there aren’t many spells that can inflict this type of damage.

Poison damage comes from noxious gases or harmful liquids/substances. So for natural sources of this damage type think along the lines of say as sulfur vent near a volcano, if the gasses from that were to hit you they contain very toxic materials which would quickly lead to death. Of course, you also have poisonous plants, from which potent and deadly poisons can be extracted, as well as creatures that naturally produce poisons.

When it comes to magical sources, there aren’t that many spells that inflict poison damage, at least primarily. Since there is a bunch of ways for it to show up in the game, I’ve tried to pick some examples that show off the different ways that it can be inflicted.

PoisonDamage Monster Examples

As mentioned above, most poison damage comes from creatures, I’ve tried to pick some specifics that apply it in different ways.

The Carrion Crawler, is a scavenger type of creature, it hunts for dead bodies. They are worm or centipede type creatures; they are also considered large creatures. They tend to set up ambushes in areas where they can hide and patiently wait for would-be victims, so think caves or the Underdark.

The carrion crawler has naturally occurring poison. I figure their tentacles secrete a toxic liquid which when they make contact with a creature the poison either gets into wounds or is absorbed through the targets skin. This attack does 1d4 poison damage, and the target must succeed a Con save or be considered poisoned, the poison also inflicts paralysis on the target.

As always, it wouldn’t be an elemental damage source without a dragon entry, so here is the poison-related dragon

Green Dragons can be pretty cunning; they have the highest intelligence of all of the chromatic dragons. Which can allow them to be powerful spellcasters as well as having all the powers of powerful dragons.

However, what we’re concerned with at the moment is their affinity with poison. When they bite their targets, they can deal up to 2d10 piercing damage, plus 3d6 poison damage. Their breath attack is a 90-foot-cone which causes any targets caught in it to make a Con save which on a fail, the target takes up to 22d6 Poison damage.

We also have creatures that cause poison damage upon death.

The Gas Spore is one such creature. They are interesting little creatures, they look like beholders, their background info states that they formed from spores growing on dead beholders. These spores became infected with the beholder’s aberrant magic and then grow to become these creatures.

These creatures are very weak, but they exist to spread. When they die, they explode and creatures caught within 20 feet of the explosion must make a Con save, and on a fail they take 3d6 poison damage and become inflicted with the Death Burst disease. The spores from the creature take host in the bodies of the targets and after 1d12 hours the target dies and spawns 2d4 smaller gas spores from their body.

PoisonDamage Spell Examples

In 5e there aren’t many spells that primarily cause Poison damage. So I’ve tried to pick ones which showcase the different ways it can show up.

Cloudkill is a spell which creates a 20-foot-sphere of poisonous gas. A creature that enters the gas or starts their turn there must make a Con save, and on a fail they take 5d8 poison damage. Interestingly the gas moves as the spell states that it’s heavier than air, so it rolls along the ground, assuming the area its cast on isn’t a perfectly flat area. It also mentions that strong which can disperse the spell.

One of the few cantrips that actually inflict direct damage is actually a poison damage spell.

That spell being Poison Spray. This cantrip basically shoots out a stream of poison gas towards the target. They must make a Con save, and if they fail they take 1d12 poison damage. I always like to think of this spell kind of like the flower the Joker from batman wears on his lapel, which tends to shoot a poison or acid from it as a deadly “prank”.

Funnily enough, not all the sources of poison damage inflict the poisoned condition on a creature. But there is one such spell that does both.

The Ray of Sickness spell is a simple spell, a beam of sickly green energy shoots out towards the target and they must make a con save, if they fail they are considered to have the poisoned condition, and they take 2d8 poison damage.

What Does PoisonDamage Look Like?

So when poison damage shows up in my games I first figure out the source of the damage. Is it a gas? Is it a liquid? Is it from a creature’s natural attack? These are things to consider. Normally it would be from a creature.

Say a player was to be attacked by a Yuan-Ti Abomination, the snake people in DnD. This is how I would describe it to highlight the poisons damage from their bite attack.

As the Abomination rapidly slithers towards you, you can see it baring its fangs. As it reaches you, it lunges forward and you can see its fangs dripping with a viscous green liquid. It snaps forward and bites directly into your exposed skin as you feel a burning in your veins as the poison courses through you. You take 7 piercing damage plus 10 poison damage.

Wrap Up

As always I hoped this post helped you understand this damage type and how it may show up in your games. I also hope that I’ve given you some decent descriptions on how you can add some flavor to your own descriptions when this damage does show up. So thanks for taking the time to have a read through this post and until next time, may your day be a critical success!



Categories Dnd 5e Damage TypesSours: https://thegmsays.com/dnd-5e-poison-damage-explained/

Remove poison 5e

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