Starfinder elf

Starfinder elf DEFAULT

Elf

Lithe, long-lived humanoids, elves are easily recognized by their pointed ears and pupils so large that their eyes seem to be all one color. Possessed of an inherent bond with the natural world, they tend to subtly take on the coloration of their surroundings over the course of many years and have a deep spiritual regard for nature.   Of all the races common to the solar system, elves were perhaps the hardest-hit by The Gap, and the slowest to adapt and recover. Where shorter-lived races quickly gave birth to children who had never known any other way of life, and thus were personally unaffected by the loss of history, the elven generation whose lives extended back into the Gap continued on, broken and confused by the blank centuries in their own lives and memories. What’s more, those leaders charged with trying to piece together their social history from scraps soon came to a grim conclusion: during the Gap, their race had been betrayed by another—yet exactly which race was involved remains unclear, all suggestions of the answer scrubbed by malicious intent or the Gap itself.   Reeling and angry, elves from across the system retreated to their ancestral homeland of Sovyrian on Castrovel and dug in, determined to never again be caught unprepared by disaster. Even this was a fraught endeavor, however, as many of the established elven families already on Castrovel resented the chaos and upheaval caused by the sudden flood of refugees.   Today, the elves are a reclusive, xenophobic race, little understood by their neighbors and uninclined to remedy that situation. Though their starships still travel the void, trading with other worlds, they largely carry all-elven crews, and most elves choose to live among their own kind either in Sovyrian or in predominantly elven enclaves on other worlds. Those adventurous or rebellious individuals who choose to live among other races are called the Forlorn, due both to their loss of elven companionship and to their tendency to outlive friends of other races. Most are viewed with pity and suspicion by their kindred.   Within their borders, elves tend to be whimsical and passionate, yet when dealing with outsiders their laughter disappears quickly, replaced by a cold, unyielding wall. Elven warriors and diplomats operating outside of Sovyrian on government business sometimes even choose to go masked, hiding their identities around other races in order to better represent a united elven state.   While elves have embraced technology and the security it brings, they also maintain a deep affinity for magic, seeing in its practice a continuity with their ancestors. Elves are most often mystics, operatives, and technomancers, and when they go adventuring, it’s often to recover bits of magical lore lost to history, or else to find ways to ensure Sovyrian’s strength in the centuries to come. The primary exception to all of these tendencies are the Drow—purple-skinned elves who reject the company of their brethren to live on Apostae and mine alien tech from that world’s interior, making them some of the most feared and respected arms dealers in the system. Ordinary elves and drow despise one another, and while Sovyrian’s leadership generally tries to distance itself from political entanglements, supposedly rogue elven fleets have launched several surprise assaults on Apostae in an effort to “cleanse the corruption.” The fact that these attacks have resulted in sanctions from The Pact Worlds has somehow done little to deter the elves.

Elf.png

Average Height

5-1/2 to 6-1/2 feet.

Average Weight

100-150lbs.

Sours: https://www.worldanvil.com/w/starfinder-nagirondart/a/elf-species

Elf

PFW compass rose 150.png

This article might have further canon details available on PathfinderWiki.

Elves are a race of pointy-eared, long-lived, xenophobic humanoids native to Sovyrian, one of four continents of Castrovel. A significant population of elves also lived on Golarion before its disappearance during the Gap.[1]

Appearance

Elves are lithe humanoids whose most distinctive features are long pointed ears and giant pupils that make their eyes look monochromatic. Thanks to their bond to nature, elves tend to subtly adapt the colours of their surroundings over years. Most elves stand 5-1/2 to 6-1/2 feet tall and weigh 100–150 pounds.[1]

History

In the Pact Worlds system, elves were the race hit hardest by the memory-erasing effects of the Gap. As the generations went by and the new members of the shorter-lived races, who weren't personally affected by it, moved on from the Gap, the elves lived on, broken and confused by the gaps in their memories. When piecing together pre-Gap history, elven leaders discovered that their race were betrayed by another during the Gap, yet the true culprit can never be pointed out.[1]

The angry elves across the system gathered in their ancestral homeland of Sovyrian and shut themselves off from outsiders, determined to never again be caught unaware. This sudden flood of refugees led to chaos, upheaval and resentment among many families on Sovyrian.[1]

Ecology

Elves mature at 100 and naturally live up to 750 years.[1]

Society

Elves are aloof, xenophobic and little understood by other races. Those that do not live in Sovyrian inhabit predominantly elven communities elsewhere. Elven starships almost always carry all-elf crews, who consider interacting and trading with inferior races a necessary evil and try to do so as little as possible; this stigma is not extended to half-elves, who are still accepted as Sovyrian citizens and serve as liaisons between elves and outsiders. The rare elves that live among other races are called Forlorn, and tend toward melancholy because of the extraordinary imbalance in life expectancy between them and their adopted families. The Forlorn are often treated with a mixture of pity and mistrust by other elves.[1][2]

Elves are whimsical and passionate among themselves but cold and unyielding towards outsiders, resolutely guarding the shores of Sovyrian. Among those without elven blood, only gnomes are allowed to live among them due to an ancient arrangement. Elves uncomfortable when interacting with outsiders are allowed to wear masks to hide their personal identity and transfer any dishonour to the masks; this practice is especially popular in official businesses outside Sovyrian, as it helps diplomats and soldiers present a unified elven state.[1][2]

Elves have embraced technology while keeping their traditional magical affinity, usually becoming mystics, operatives or technomancers. Many of the Pact Worlds system's strongest spellcasters are elves. Elven adventurers usually do so to recover lost magical lore or strengthen Sovyrian's strength.[1][2]

Elves are ruled by the High Families of El, who focus on defence and economic security, and impose strict export quotas on unique magical technology, Sovyrian's chief export, to ensure that elven goods remain rare and expensive. Individual settlements are allowed to self-govern, and many elves enjoy great freedom.[2]

Elves despise their drow cousins. While the Sovyrian government tries to maintain its neutrality, supposedly-rogue elven terrorists have occasionally assaulted Apostae to 'cleanse the corruption', leading to sanctions from the Pact Council.[1]

References

Sours: https://starfinderwiki.com/sf/Elf
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Elves

Contents

Lithe, long-lived humanoids, elves are easily recognized by their pointed ears and pupils so large that their eyes seem to be all one color. Possessed of an inherent bond with the natural world, they tend to subtly take on the coloration of their surroundings over the course of many years and have a deep spiritual regard for nature.

Of all the races common to the solar system, elves were perhaps the hardest-hit, and the slowest to adapt and recover. Where shorter-lived races quickly gave birth to children who had never known any other way of life and thus were personally unaffected by the loss of history, the elven generation continued on, broken and confused by the blank centuries in their own lives and memories. What’s more, those leaders charged with trying to piece together their social history from scraps soon came to a grim conclusion: their race had been betrayed by another—yet exactly which race was involved remains unclear, all suggestions of the answer scrubbed.

Reeling and angry, elves from across the system retreated to their ancestral homeland and dug in, determined to never again be caught unprepared by disaster. Even this was a fraught endeavor, however, as many of the established elven families resented the chaos and upheaval caused by the sudden flood of refugees.

Today, the elves are a reclusive, xenophobic race, little understood by their neighbors and uninclined to remedy that situation. Though their starships still travel the void, trading with other worlds, they largely carry all-elven crews, and most elves choose to live among their own kind. Those adventurous or rebellious individuals who choose to live among other races are called the Forlorn, due both to their loss of elven companionship and to their tendency to outlive friends of other races. Most are viewed with pity and suspicion by their kindred.

Within their borders, elves tend to be whimsical and passionate, yet when dealing with outsiders their laughter disappears quickly, replaced by a cold, unyielding wall. Elven warriors and diplomats operating on government business sometimes even choose to go masked, hiding their identities around other races in order to better represent a united elven state.

While elves have embraced technology and the security it brings, they also maintain a deep affinity for magic, seeing in its practice a continuity with their ancestors. Elves are most often mystics, operatives, and technomancers, and when they go adventuring, it’s often to recover bits of magical lore lost to history, or else to find ways to ensure their strength in the centuries to come. The primary exception to all of these tendencies are the drow—purple-skinned elves who reject the company of their brethren and mine alien tech from that world’s interior, making them some of the most feared and respected arms dealers in the system. Ordinary elves and drow despise one another.

Most elves stand 5-1/2 to 6-1/2 feet tall and weigh 100–150 pounds. They’re considered adults at 100 and naturally live up to 750 years.

Racial Traits

Ability Adjustments +2 Dex, +2 Int, –2 Con

Hit Points 4

Alternate Ability Adjustments

SourceSCOM

Forlorn elves have ability score adjustments of +2 Dexterity, +2 Charisma, and -2 Wisdom rather than the given adjustments.

Size and Type

Elves are Medium humanoids with the elf subtype.

Elven Immunities

Elves are immune to magic sleep effects and receive a +2 racial bonus to saving throws against enchantment spells and effects.

Elven Magic

Elves receive a +2 racial bonus to caster level checks to overcome spell resistance. In addition, elves receive a +2 racial bonus to Mysticism skill checks.

Keen Senses

Elves receive a +2 racial bonus to Perception skill checks.

Low-Light Vision

Elves can see in dim light as if it were normal light. See Vision and Light.

Alternate Racial Traits

Asanan Elf

SourceSCOM

Lashunta influence—some scholars say—has caused some elves to develop limited telepathy and lashunta magic, as the lashunta racial traits.

This replaces elven immunities and elven magic.

Darkvision

SourceSCOM

Some elves are born with darkvision with a range of 60 feet. When these elves are in no light or dim light and they are exposed to bright light, they are dazzled for 1 round.

This replaces low-light vision.

Elven Skeptic

SourceSCOM

Elves can be untrusting of others. These elves train to see through deceptions, and gain a +2 racial bonus to Sense Motive checks and saving throws against illusion spells. Once per day, they can roll a Sense Motive check twice and use the better result.

This replaces elven immunities.

Forlorn Connection

SourceSCOM

Despite being called Forlorn, those elves who live among other species are often quite sociable. These elves gain a +2 racial bonus to Diplomacy checks and can cast comprehend languages once per day. At 10th level, they can also cast tongues once per day.

This replaces elven magic.

Memory Gap

SourceSCOM

Many elves have no memory of the details of their relationships and history.

This lack of context is a struggle for them, but has toughened their minds. They gain a +2 racial bonus to saving throws against mind-affecting effects.

This replaces elven immunities.

Wilderness Runner

SourceSCOM

Many elves enjoy spending time in unspoiled wilderness. They gain a +2 racial bonus to Survival checks.

This replaces keen senses.

Sours: https://www.starjammersrd.com/races/standard-fantasy-races/elves/
Elf Race Guide - Starfinder - Elves in Space

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Elf starfinder

Valya, not understanding what had happened, licked his lips, which were Dasha's saliva and some of his sperm, went to smoke on the balcony. The guy took a drag and realized what had happened, he felt awkward, and his ass was a little itchy. Dasha, returning from the bathroom, ran up to Valya, grabbed his ass and said with a smile on her face "I fucked you in. The ass" the guy silently nodded, then Dasha added " I love you very much "the guys kissed and, satisfied, went to bed and fell fast asleep in each other's arms.

To be continued.

Character Creation: Starfinder; Elf Technomancer

I'm going crazy with pleasure. Gently spreads my legs and caresses the inner thigh. Admires the hole from which juice oozes mixed with an already softened banana. The ice spoon slides into the interior.

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